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Super Auto Pets – All Pets & Upgrades List

Super Auto Pets Screenshot Two Teams Battling

Super Auto Pets is a free auto battler game full of animals each with abilities and tricks to learn. Use our guide containing all pets & upgrades so you can understand how every level works. Since there are a lot of different pets, we’ve included several sections to represent each expansion pack/DLC. The first section includes all free pets.

Make sure to comment below the guide if you come up with some cool team strategies. If you’re interested in using other packs/DLC pets, you’ll need to pay for them. Before jumping into the list below, be sure to take advantage of our All Items and Foods List as well.

Turtle PackPuppy PackStar PackGolden Pack

All Super Auto Pets & Upgrades List (Free)

Tier 1 Pets

 
Ant 2 Attack, 1 Health
Level 1 Faint: Give a random friend +2/+1.
Level 2 Faint: Give a random friend +4/+2.
Level 3 Faint: Give a random friend +6/+3.

 

Super Auto Pets Beaver Levels  
Beaver 3 Attack, 2 Health
Level 1 Sell: Give 2 random friends +1 Health.
Level 2 Sell: Give 2 random friends +2 Health.
Level 3 Sell: Give 2 random friends +3 Health.

 

Super Auto Pets Cricket Levels  
Cricket 1 Attack, 2 Health
Level 1 Faint: Summon a 1/1 Cricket.
Level 2 Faint: Summon a 2/2 Cricket.
Level 3 Faint: Summon a 3/3 Cricket.

 

Super Auto Pets Duck Tiers  
Duck 2 Attack, 3 Health
Level 1 Sell: Give shop pets +1 Health.
Level 2 Sell: Give shop pets +2 Health.
Level 3 Sell: Give shop pets +3 Health.

 

Super Auto Pets Fish Tiers  
Fish 2 Attack, 2 Health
Level 1 Level-up: Give all friends +1/+1.
Level 2 Level-up: Give all friends +2/+2.
Level 3 No effect.

 

Super Auto Pets Horse Tiers  
Horse 2 Attack, 1 Health
Level 1 Friend summoned: Give it +1 Attack until end of battle.
Level 2 Friend summoned: Give it +2 Attack until end of battle.
Level 3 Friend summoned: Give it +3 Attack until end of battle.

 

Super Auto Pets Mosquito Tiers  
Mosquito 2 Attack, 2 Health
Level 1 Start of battle: Deal 1 damage to 1 random enemy.
Level 2 Start of battle: Deal 1 damage to 2 random enemies.
Level 3 Start of battle: Deal 1 damage to 3 random enemies.

 

Super Auto Pets Otter Tiers  
Otter 1 Attack, 2 Health
Level 1 Buy: Give 1 random friend +1/+1.
Level 2 Buy: Give 2 random friends +1/+1.
Level 3 Buy: Give 3 random friends +1/+1.

 

Super Auto Pets Pig Tiers  
Pig 4 Attack, 1 Health
Level 1 Sell: Gain an extra 1 gold.
Level 2 Sell: Gain an extra 2 gold.
Level 3 Sell: Gain an extra 3 gold.

 

Visit our guide on How to Get the Sloth for some extra information on them. There isn’t much currently known, so we’ve gathered what little is known by the community.

Super Auto Pets Sloth Levels  
Sloth 1 Attack, 1 Health
Level 1 “Has no special ability. Is kind of lame combat-wise. But he truly believes in you!”
Level 2  
Level 3  

Tier 2 Pets

Super Auto Pets Crab Levels  
Crab 3 Attack, 1 Health
Level 1 Buy: Copy 50% Health from the most healthy friend.
Level 2 Buy: Copy 100% Health from the most healthy friend.
Level 3 Buy: Copy 150% Health from the most healthy friend.

 

Super Auto Pets Dodo Levels  
Dodo 3 Attack, 3 Health
Level 1 Start of battle: Give 33% of Dodo’s Attack to friend ahead.
Level 2 Start of battle: Give 66% of Dodo’s Attack to friend ahead.
Level 3 Start of battle: Give 100% of Dodo’s Attack to friend ahead.

 

Super Auto Pets Elephant Tiers  
Elephant 3 Attack, 5 Health
Level 1 Before Attack: Deal 1 damage to the friend behind.
Level 2 Before Attack: Deal 1 damage to the friend behind. Triggers 2 times.
Level 3 Before Attack: Deal 1 damage to the friend behind. Triggers 3 times.

 

Super Auto Pets Flamingo Tiers  
Flamingo 4 Attack, 2 Health
Level 1 Faint: Give the two friends behind +1/+1.
Level 2 Faint: Give the two friends behind +2/+2.
Level 3 Faint: Give the two friends behind +3/+3.

 

Super Auto Pets Hedgehog Tiers  
Hedgehog 3 Attack, 2 Health
Level 1 Faint: Deal 2 damage to all.
Level 2 Faint: Deal 4 damage to all.
Level 3 Faint: Deal 6 damage to all.

 

Super Auto Pets Peacock Tiers  
Peacock 2 Attack, 5 Health
Level 1 Hurt: Gain 4 Attack.
Level 2 Hurt: Gain 8 Attack.
Level 3 Hurt: Gain 12 Attack.

 

Super Auto Pets Rat Tiers  
Rat 4 Attack, 5 Health
Level 1 Faint: Summon one 1/1 Dirty Rat up front for the opponent.
Level 2 Faint: Summon two 1/1 Dirty Rats up front for the opponent.
Level 3 Faint: Summon three 1/1 Dirty Rats up front for the opponent.

 

Super Auto Pets Shrimp Tiers  
Shrimp 2 Attack, 3 Health
Level 1 Friend sold: Give a random friend +1 Health.
Level 2 Friend sold: Give a random friend +2 Health.
Level 3 Friend sold: Give a random friend +3 Health.

 

Super Auto Pets Spider Tiers  
Spider 2 Attack, 2 Health
Level 1 Faint: Summon a level 1 tier 3 pet as a 2/2.
Level 2 Faint: Summon a level 2 tier 3 pet as a 4/4.
Level 3 Faint: Summon a level 3 tier 3 pet as a 6/6.

 

Super Auto Pets Swan Tiers  
Swan 1 Attack, 3 Health
Level 1 Start of turn: Gain 1 gold.
Level 2 Start of turn: Gain 2 gold.
Level 3 Start of turn: Gain 3 gold.

Tier 3 Pets

Super Auto Pets Badger Tiers  
Badger 5 Attack, 3 Health
Level 1 Before faint: Deal 50% Attack damage to adjacent pets.
Level 2 Before faint: Deal 100% Attack damage to adjacent pets.
Level 3 Before faint: Deal 150% Attack damage to adjacent pets.

 

Super Auto Pets Blowfish Tiers  
Blowfish 3 Attack, 5 Health
Level 1 Hurt: Deal 2 damage to a random enemy.
Level 2 Hurt: Deal 4 damage to a random enemy.
Level 3 Hurt: Deal 6 damage to a random enemy.

 

Super Auto Pets Camel Tiers  
Camel 2 Attack, 6 Health
Level 1 Hurt: Give friend behind +2/+2.
Level 2 Hurt: Give friend behind +4/+4.
Level 3 Hurt: Give friend behind +6/+6.

 

Super Auto Pets Dog Levels  
Dog 3 Attack, 4 Health
Level 1 Friend summoned: Gain +1 Attack and +1 Health until end of battle.
Level 2 Friend summoned: Gain +2 Attack and +2 Health until end of battle.
Level 3 Friend summoned: Gain +3 Attack and +3 Health until end of battle.

 

Super Auto Pets Giraffe Tiers  
Giraffe 1 Attack, 3 Health
Level 1 End turn: Give friend ahead +1/+1.
Level 2 End turn: Give 2 friends ahead +1/+1.
Level 3 End turn: Give 3 friends ahead +1/+1.

 

Super Auto Pets Kangaroo Tiers  
Kangaroo 1 Attack, 2 Health
Level 1 Friend ahead attacks: Gain +2/+2.
Level 2 Friend ahead attacks: Gain +4/+4.
Level 3 Friend ahead attacks: Gain +6/+6.

 

Super Auto Pets Ox Tiers  
Ox 1 Attack, 3 Health
Level 1 Friend ahead faints: Gain Melon and +1 Attack.
Level 2 Friend ahead faints: Gain Melon and +2 Attack.
Level 3 Friend ahead faints: Gain Melon and +3 Attack.

 

Super Auto Pets Rabbit Tiers  
Rabbit 1 Attack, 2 Health
Level 1 Friend eats shop food: Give them +1 Health.
Level 2 Friend eats shop food: Give them +2 Health.
Level 3 Friend eats shop food: Give them +3 Health.

 

Super Auto Pets Sheep Levels  
Sheep 2 Attack, 2 Health
Level 1 Faint: Summon two 2/2 Rams.
Level 2 Faint: Summon two 4/4 Rams.
Level 3 Faint: Summon two 6/6 Rams.

 

Super Auto Pets Snail Levels  
Snail 2 Attack, 2 Health
Level 1 Buy: If you lost last battle, give all friends +1/+1.
Level 2 Buy: If you lost last battle, give all friends +2/+2.
Level 3 Buy: If you lost last battle, give all friends +3/+3.

 

Super Auto Pets Dolphin Levels  
Dolphin 4 Attack, 3 Health
Level 1 Start of battle: Deal 3 damage to the lowest health enemy.
Level 2 Start of battle: Deal 3 damage to the lowest health enemy. Triggers 2 times.
Level 3 Start of battle: Deal 3 damage to the lowest health enemy. Triggers 3 times.

Tier 4 Pets

Super Auto Pets Bison Levels  
Bison 4 Attack, 4 Health
Level 1 End turn: Gain +2/+2 if there is at least one Lvl. 3 friend.
Level 2 End turn: Gain +4/+4 if there is at least one Lvl. 3 friend.
Level 3 End turn: Gain +6/+6 if there is at least one Lvl. 3 friend.

 

Super Auto Pets Deer Levels  
Deer 1 Attack, 1 Health
Level 1 Faint: Summon a 5/5 Bus with Chili.
Level 2 Faint: Summon a 10/10 Bus with Chili.
Level 3 Faint: Summon a 15/15 Bus with Chili.

 

Super Auto Pets Hippo Levels  
Hippo 4 Attack, 5 Health
Level 1 Knock out: Gain +3/+3.
Level 2 Knock out: Gain +6/+6.
Level 3 Knock out: Gain +9/+9.

 

Super Auto Pets Parrot Levels  
Parrot 4 Attack, 2 Health
Level 1 End Turn: Copy ability from pet ahead as Lvl. 1 until end of battle.
Level 2 End Turn: Copy ability from pet ahead as Lvl. 2 until end of battle.
Level 3 End Turn: Copy ability from pet ahead as Lvl. 3 until end of battle.

 

Super Auto Pets Penguin Levels  
Penguin 2 Attack, 4 Health
Level 1 End turn: Give two level 2 and 3 friends +1/+1.
Level 2 End turn: Give two level 2 and 3 friends +2/+2.
Level 3 End turn: Give two level 2 and 3 friends +3/+3.

 

Super Auto Pets Rooster Levels  
Rooster 5 Attack, 3 Health
Level 1 Faint: Summon a Chick with 1 Health and half the Attack of this.
Level 2 Faint: Summon 2 Chicks with 1 Health and half the Attack of this.
Level 3 Faint: Summon 3 Chicks with 1 Health and half the Attack of this.

 

Super Auto Pets Skunk Levels  
Skunk 3 Attack, 5 Health
Level 1 Start of battle: Reduce the highest Health enemy by 33%.
Level 2 Start of battle: Reduce the highest Health enemy by 66%.
Level 3 Start of battle: Reduce the highest Health enemy by 99%.

 

Super Auto Pets Squirrel Levels  
Squirrel 2 Attack, 5 Health
Level 1 Start of turn: Add 1 shop food and discount them by 1 gold.
Level 2 Start of turn: Add 1 shop food and discount them by 2 gold.
Level 3 Start of turn: Add 1 shop food and discount them by 3 gold.

 

Super Auto Pets Turtle Levels  
Turtle 2 Attack, 5 Health
Level 1 Faint: Give the Melon perk to 1 friend behind.
Level 2 Faint: Give the Melon perk to 2 friends behind.
Level 3 Faint: Give the Melon perk to 3 friends behind.

 

Super Auto Pets Whale Levels  
Whale 3 Attack, 8 Health
Level 1 Start of battle: Swallow friend ahead and release it as level 1 after fainting.
Level 2 Start of battle: Swallow friend ahead and release it as level 2 after fainting.
Level 3 Start of battle: Swallow friend ahead and release it as level 3 after fainting.

 

Super Auto Pets Worm Levels  
Worm 3 Attack, 3 Health
Level 1 Eats shop food: Gain +1/+1.
Level 2 Eats shop food: Gain +2/+2.
Level 3 Eats shop food: Gain +3/+3.

Tier 5 Pets

Super Auto Pets Cow Levels  
Cow 4 Attack, 6 Health
Level 1 Buy: Replace food shop with 2 free milk that gives +1/+2.
Level 2 Buy: Replace food shop with 2 free milk that gives +2/+4.
Level 3 Buy: Replace food shop with 2 free milk that gives +3/+6.

 

Super Auto Pets Crocodile Levels  
Crocodile 8 Attack, 4 Health
Level 1 Start of battle: Deal 8 damage to the last enemy.
Level 2 Start of battle: Deal 8 damage to the last enemy. Triggers 2 times.
Level 3 Start of battle: Deal 8 damage to the last enemy. Triggers 3 times.

 

Super Auto Pets Monkey Levels  
Monkey 1 Attack, 2 Health
Level 1 End turn: Give right-most friend +2/+3.
Level 2 End turn: Give right-most friend +4/+6.
Level 3 End turn: Give right-most friend +6/+9.

 

Super Auto Pets Rhino Levels  
Rhino 5 Attack, 8 Health
Level 1 Knock out: Deal 4 damage to the first enemy. Double against Tier 1 pets.
Level 2 Knock out: Deal 8 damage to the first enemy. Double against Tier 1 pets.
Level 3 Knock out: Deal 12 damage to the first enemy. Double against Tier 1 pets.

 

Super Auto Pets Scorpion Levels  
Scorpion 1 Attack, 1 Health
Level 1 Summoned: Gain Peanut perk.
Level 2 Summoned: Gain Peanut perk.
Level 3 Summoned: Gain Peanut perk.

 

Super Auto Pets Seal Levels  
Seal 3 Attack, 8 Health
Level 1 Eats shop food: Give 2 random friends +1/+1.
Level 2 Eats shop food: Give 2 random friends +2/+2.
Level 3 Eats shop food: Give 2 random friends +3/+3.

 

Super Auto Pets Shark Levels  
Shark 4 Attack, 2 Health
Level 1 Friend faints: Gain +1/+2. Double outside battle.
Level 2 Friend faints: Gain +2/+4. Double outside battle.
Level 3 Friend faints: Gain +3/+6. Double outside battle.

 

Super Auto Pets Turkey Levels  
Turkey 3 Attack, 4 Health
Level 1 Friend summoned: Give it +3/+3.
Level 2 Friend summoned: Give it +6/+6.
Level 3 Friend summoned: Give it +9/+9.

Tier 6 Pets

Super Auto Pets Boar Levels  
Boar 10 Attack, 6 Health
Level 1 Before Attack: Gain +4/+2.
Level 2 Before Attack: Gain +8/+4.
Level 3 Before Attack: Gain +12/+6.

 

Super Auto Pets Cat Levels  
Cat 4 Attack, 5 Health
Level 1 Food with Health and Attack effects are doubled.
Level 2 Food with Health and Attack effects are tripled.
Level 3 Food with Health and Attack effects are quadrupled.

 

Super Auto Pets Dragon Levels  
Dragon 6 Attack, 8 Health
Level 1 Buy tier 1 pet: Give all friends +1/+1.
Level 2 Buy tier 1 pet: Give all friends +2/+2.
Level 3 Buy tier 1 pet: Give all friends +3/+3.

 

Super Auto Pets Fly Levels  
Fly 5 Attack, 5 Health
Level 1 Friend faints: Summon a 4/4 fly in its place. Works 3 times per turn.
Level 2 Friend faints: Summon an 8/8 fly in its place. Works 3 times per turn.
Level 3 Friend faints: Summon a 12/12 fly in its place. Works 3 times per turn.

 

Super Auto Pets Gorilla Levels  
Gorilla 6 Attack, 9 Health
Level 1 Hurt: Gain Coconut perk. Works 1 time per turn.
Level 2 Hurt: Gain Coconut perk. Works 2 times per turn.
Level 3 Hurt: Gain Coconut perk. Works 3 times per turn.

 

Super Auto Pets Leopard Levels  
Leopard 10 Attack, 4 Health
Level 1 Start of battle: Deal 50% Attack damage to a random enemy.
Level 2 Start of battle: Deal 50% Attack damage to 2 random enemies.
Level 3 Start of battle: Deal 50% Attack damage to 3 random enemies.

 

Super Auto Pets Mammoth Levels  
Mammoth 3 Attack, 10 Health
Level 1 Faint: Give all friends +2/+2.
Level 2 Faint: Give all friends +4/+4.
Level 3 Faint: Give all friends +6/+6.

 

Super Auto Pets Snake Levels  
Snake 6 Attack, 6 Health
Level 1 Friend ahead attacks: Deal 5 damage to a random enemy.
Level 2 Friend ahead attacks: Deal 10 damage to a random enemy.
Level 3 Friend ahead attacks: Deal 15 damage to a random enemy.

 

Super Auto Pets Tiger Levels  
Tiger 4 Attack, 3 Health
Level 1 The friend ahead repeats their ability as if they were level 1.
Level 2 The friend ahead repeats their ability as if they were level 2.
Level 3 The friend ahead repeats their ability as if they were level 3.

All Super Auto Pets & Upgrades List (Puppy Pack)

This section of the Super Auto Pets list of all pets and their upgrades is exclusively for those in the Puppy Pack/Expansion Pack #1. For those interested, you can purchase this set of pets in-game for $5, not including tax. This section doesn’t include those listed above.

Tier 1 Pets

Super Auto Pets Beetle Levels  
Beetle 2 Attack, 3 Health
Level 1 Eats shop food: Give left-most shop pet +1 Health.
Level 2 Eats shop food: Give left-most shop pet +2 Health.
Level 3 Eats shop food: Give left-most shop pet +3 Health.

 

Super Auto Pets Bluebird Levels  
Bluebird 2 Attack, 1 Health
Level 1 End turn: Give a random friend +1 Attack.
Level 2 End turn: Give a random friend +2 Attack.
Level 3 End turn: Give a random friend +3 Attack.

 

Super Auto Pets Ladybug Levels  
Ladybug 1 Attack, 3 Health
Level 1 Buy food: Gain +2 Attack until end of battle.
Level 2 Buy food: Gain +4 Attack until end of battle.
Level 3 Buy food: Gain +6 Attack until end of battle.

Tier 2 Pets

Super Auto Pets Bat Levels  
Bat 1 Attack, 2 Health
Level 1 Start of battle: Make 1 enemy Weak.
Level 2 Start of battle: Make 2 enemies Weak.
Level 3 Start of battle: Make 3 enemies Weak.

 

Super Auto Pets Dromedary Levels  
Dromedary 2 Attack, 4 Health
Level 1 Start of turn: Give the 2 left-most shop pets +1/+1.
Level 2 Start of turn: Give the 2 left-most shop pets +2/+2.
Level 3 Start of turn: Give the 2 left-most shop pets +3/+3.

 

Super Auto Pets Tabby Cat Levels  
Tabby Cat 5 Attack, 3 Health
Level 1 Eats shop food: Give friends +1 Attack until end of battle.
Level 2 Eats shop food: Give friends +2 Attack until end of battle.
Level 3 Eats shop food: Give friends +3 Attack until end of battle.

Tier 3 Pets

Super Auto Pets Hatching Chick Levels  
Hatching Chick 2 Attack, 2 Health
Level 1 End turn: Give +4/+4 to friend ahead until end of battle.
Level 2 End turn: Give +2/+2 to friend ahead.
Level 3 Start of turn: Give +1 Experience to friend ahead.

 

Super Auto Pets Owl Levels  
Owl 5 Attack, 3 Health
Level 1 Sell: Give a random friend +2/+2.
Level 2 Sell: Give a random friend +4/+4.
Level 3 Sell: Give a random friend+6/+6.

 

Super Auto Pets Puppy Levels  
Puppy 1 Attack, 2 Health
Level 1 End turn: If you have 2 gold, gain +2/+1.
Level 2 End turn: If you have 2 gold, gain +4/+2.
Level 3 End turn: If you have 2 gold, gain +6/+3.

 

Super Auto Pets Tropical Fish Levels  
Tropical Fish 2 Attack, 4 Health
Level 1 End turn: Give adjacent friends +1 Health.
Level 2 End turn: Give adjacent friends +2 Health.
Level 3 End turn: Give adjacent friends +3 Health.

Tier 4 Pets

Super Auto Pets Caterpillar Levels  
Caterpillar 2 Attack, 2 Health
Level 1 Start of turn: Gain 1 Experience.
Level 2 Start of turn: Gain 1 Experience
Level 3 Start of battle: Evolve into a Butterfly, then copy stats of the strongest friend. Doesn’t evolve if killed first (Patch 0.18).

 

Super Auto Pets Buffalo Levels  
Buffalo 4 Attack, 4 Health
Level 1 Buy friend: Gain +1/+1. Works 3 times per turn.
Level 2 Buy friend: Gain +2/+2. Works 3 times per turn.
Level 3 Buy friend: Gain +3/+3. Works 3 times per turn.

 

Super Auto Pets Llama Levels  
Llama 3 Attack, 6 Health
Level 1 End turn: If there is an empty space, gain +2/+2.
Level 2 End turn: If there is an empty space, gain +4/+4.
Level 3 End turn: If there is an empty space, gain +6/+6.

 

Super Auto Pets Lobster Levels  
Lobster 3 Attack, 3 Health
Level 1 Friend summoned outside battle: Give it +2/+2.
Level 2 Friend summoned outside battle: Give it +4/+4.
Level 3 Friend summoned outside battle: Give it +6/+6.

 

Super Auto Pets Microbe Levels  
Microbe 1 Attack, 1 Health
Level 1 Faint: Make all pets weak.
Level 2 Faint: Make all pets weak.
Level 3 Faint: Make all pets weak.

Tier 5 Pets

Super Auto Pets Eagle Levels  
Eagle 6 Attack, 5 Health
Level 1 Faint: Summon one Lvl. 1 tier 6 pet.
Level 2 Faint: Summon one Lvl. 2 tier 6 pet.
Level 3 Faint: Summon one Lvl. 3 tier 6 pet.

 

Super Auto Pets Goat Levels  
Goat 4 Attack, 6 Health
Level 1 Friend bought: Gain 1 gold. Works 2 times per turn.
Level 2 Friend bought: Gain 2 gold. Works 2 times per turn.
Level 3 Friend bought: Gain 3 gold. Works 2 times per turn.

 

Super Auto Pets Poodle Levels  
Poodle 2 Attack, 2 Health
Level 1 End turn: Give +1/+1 to one pet of each tier.
Level 2 End turn: Give +2/+2 to one pet of each tier.
Level 3 End turn: Give +3/+3 to one pet of each tier.

Tier 6 Pets

Super Auto Pets Octopus Levels  
Octopus 8 Attack, 8 Health
Level 1 Before attack: Deal 6 damage to 1 random enemy.
Level 2 Before attack: Deal 6 damage to 2 random enemies.
Level 3 Before attack: Deal 6 damage to 3 random enemies.

 

Super Auto Pets Sauropod Levels  
Sauropod 4 Attack, 12 Health
Level 1 Buy food: Gain 1 gold. Works 3 times per turn.
Level 2 Buy food: Gain 2 gold. Works 3 times per turn.
Level 3 Buy food: Gain 3 gold. Works 3 times per turn.

 

Super Auto Pets Tyrannosaurus Levels  
Tyrannosaurus 9 Attack, 4 Health
Level 1 End turn: If you have 3 or more gold, give other pets +2/+1.
Level 2 End turn: If you have 3 or more gold, give other pets +4/+2.
Level 3 End turn: If you have 3 or more gold, give other pets +6/+3.

 

Super Auto Pets Chicken Levels  
Chicken 3 Attack, 4 Health
Level 1 Buy tier 1 pet: Give current and future shop pets +1/+1.
Level 2 Buy tier 1 pet: Give current and future shop pets +2/+2.
Level 3 Buy tier 1 pet: Give current and future shop pets +3/+3.

All Super Auto Pets & Upgrades List (Star Pack)

This section of the Super Auto Pets list is exclusively for those in Star Pack/Expansion Pack #2. Some people also refer to this as Pack 3 if you’re searching for that. Any pets listed above aren’t included in this section. This set of pets costs $10, not including tax.

Tier 1 Pets

Super Auto Pets - Duckling Tiers  
Duckling 1 Attack, 2 Health
Level 1 Sell: Give left-most shop pet +2 Health.
Level 2 Sell: Give left-most shop pet +4 Health.
Level 3 Sell: Give left-most shop pet +6 Health.

 

Super Auto Pets - Cockroach  
Cockroach 1 Attack, 4 Health
Level 1 Start of turn: Set Attack to the current shop tier +1.
Level 2 Start of turn: Set Attack to the current shop tier +2.
Level 3 Start of turn: Set Attack to the current shop tier +3.

 

Super Auto Pets - Frog Tiers  
Frog 3 Attack, 1 Health
Level 1 Start of battle: Swap stats of the two adjacent pets.
Level 2 Sell: Swap stats of the two adjacent pets.
Level 3 End of turn: Swap stats of the two adjacent pets.

 

Super Auto Pets - Hummingbird Tiers  
Hummingbird 2 Attack, 2 Health
Level 1 Start of battle: Give +2/+1 to a random Strawberry friend.
Level 2 Start of battle: Give +4/+2 to a random Strawberry friend.
Level 3 Start of battle: Give +6/+3 to a random Strawberry friend.

 

Super Auto Pets - Iguana Tiers  
Iguana 1 Attack, 3 Health
Level 1 Enemy summoned or pushed: Deal 1 damage to it.
Level 2 Enemy summoned or pushed: Deal 2 damage to it.
Level 3 Enemy summoned or pushed: Deal 3 damage to it.

 

Super Auto Pets - Kiwi Tiers  
Kiwi 2 Attack, 2 Health
Level 1 Sell: Give a random Strawberry friend +1/+2.
Level 2 Sell: Give a random Strawberry friend +2/+4.
Level 3 Sell: Give a random Strawberry friend +3/+6.

 

Super Auto Pets - Mouse Tiers  
Mouse 2 Attack, 1 Health
Level 1 Sell: Replace food shop with 1 free apple that gives +1/+1.
Level 2 Sell: Replace food shop with 2 free apples that give +1/+1.
Level 3 Sell: Replace food shop with 3 free apples that give +1/+1.

 

Super Auto Pets - Pillbug  
Pillbug 2 Attack, 2 Health
Level 1 Upgrade shop tier: Give the two pets behind +1 health.
Level 2 Upgrade shop tier: Give the two pets behind +2 health.
Level 3 Upgrade shop tier: Give the two pets behind +3 health.

 

Super Auto Pets - Seahorse  
Seahorse 2 Attack, 3 Health
Level 1 Start of battle: Push the last enemy 1 space(s) forward.
Level 2 Start of battle: Push the last enemy 2 space(s) forward.
Level 3 Start of battle: Push the last enemy 3 space(s) forward.

Tier 2 Pets

Super Auto Pets - Atlantic Puffin Tiers  
Atlantic Puffin 1 Attack, 3 Health
Level 1 Start of battle: Deal 2 damage for each friendly Strawberry pet to a random enemy.
Level 2 Start of battle: Deal 2 damage for each friendly Strawberry pet to two random enemies.
Level 3 Start of battle: Deal 2 damage for each friendly Strawberry pet to three random enemies.

 

Super Auto Pets - Dove  
Dove 2 Attack, 1 Health
Level 1 Faint: Give 2 Strawberry friends +2/+2.
Level 2 Faint: Give 2 Strawberry friends +4/+4.
Level 3 Faint: Give 2 Strawberry friends +6/+6.

 

Super Auto Pets - GuineaPig  
Guinea Pig 1 Attack, 1 Health
Level 1 Buy: Summon a 1/1 Guinea Piglet.
Level 2 Buy: Summon a 2/2 Guinea Piglet.
Level 3 Buy: Summon a 3/3 Guinea Piglet.

 

Super Auto Pets - JellyFish  
Jellyfish 2 Attack, 3 Health
Level 1 Any level-up: Gain +1/+1.
Level 2 Any level-up: Gain +2/+2.
Level 3 Any level-up: Gain +3/+3.

 

Super Auto Pets - Koala  
Koala 1 Attack, 2 Health
Level 1 Friend hurt: Give it +1/+1. Works 1 time per turn.
Level 2 Friend hurt: Give it +2/+2. Works 1 time per turn.
Level 3 Friend hurt: Give it +3/+3. Works 1 time per turn.

 

Super Auto Pets - Panda  
Panda 2 Attack, 4 Health
Level 1 Start of battle: Give 50% of Panda’s Attack and Health to friend ahead, then faint.
Level 2 Start of battle: Give 100% of Panda’s Attack and Health to friend ahead, then faint.
Level 3 Start of battle: Give 150% of Panda’s Attack and Health to friend ahead, then faint.

 

Super Auto Pets - Pug  
Pug 5 Attack, 2 Health
Level 1 Start of battle: Give friend ahead +1 Experience.
Level 2 Start of battle: Give friend ahead +2 Experience.
Level 3 Start of battle: Give friend ahead +3 Experience.

 

Super Auto Pets - Salamander  
Salamander 2 Attack, 4 Health
Level 1 Buy friend: If it has a Start of Battle ability, gain +2 Attack.
Level 2 Buy friend: If it has a Start of Battle ability, gain +4 Attack.
Level 3 Buy friend: If it has a Start of Battle ability, gain +6 Attack.

 

Super Auto Pets - Stork  
Stork 2 Attack, 1 Health
Level 1 Faint: Summon a level 1 pet from the previous shop tier.
Level 2 Faint: Summon a level 2 pet from the previous shop tier.
Level 3 Faint: Summon a level 3 pet from the previous shop tier.

 

Super Auto Pets - Yak  
Yak 3 Attack, 5 Health
Level 1 End turn: Deal 1 damage to itself and gain 1 Attack.
Level 2 End turn: Deal 1 damage to itself and gain 2 Attack.
Level 3 End turn: Deal 1 damage to itself and gain 3 Attack.

Tier 3 Pets

Super Auto Pets - Blobfish Tiers  
Blobfish 2 Attack, 4 Health
Level 1 Faint: Give friend behind +1/+1 and +1 Experience.
Level 2 Faint: Give friend behind +2/+2 and +2 Experience.
Level 3 Faint: Give friend behind +3/+3 and +3 Experience.

 

Super Auto Pets - Capybara Tiers  
Capybara 2 Attack, 5 Health
Level 1 Roll: Give unfrozen shop pets +2/+1.
Level 2 Roll: Give unfrozen shop pets +4/+2.
Level 3 Roll: Give unfrozen shop pets +6/+3.

 

Super Auto Pets - Cassowary  
Cassowary 2 Attack, 4 Health
Level 1 End turn: If this has a Strawberry friend, gain +1/+1.
Level 2 End turn: If this has a Strawberry friend, gain +2/+2.
Level 3 End turn: If this has a Strawberry friend, gain +3/+3.

 

Super Auto Pets - ClownFish  
Clownfish 2 Attack, 3 Health
Level 1 Friendly pet levels-up: Give it +2/+2.
Level 2 Friendly pet levels-up: Give it +4/+4.
Level 3 Friendly pet levels-up: Give it +6/+6.

 

Super Auto Pets - Leech  
Leech 4 Attack, 2 Health
Level 1 End turn: Deal 1 damage to the pet ahead and gain +1 Health.
Level 2 End turn: Deal 1 damage to the pet ahead and gain +2 Health.
Level 3 End turn: Deal 1 damage to the pet ahead and gain +3 Health.

 

Super Auto Pets - Okapi  
Okapi 2 Attack, 3 Health
Level 1 Roll: Gain +1 and +1 until end of battle. Works 5 time(s) per turn.
Level 2 Roll: Gain +2 and +2 until end of battle. Works 5 time(s) per turn.
Level 3 Roll: Gain +3 and +3 until end of battle. Works 5 time(s) per turn.

 

Super Auto Pets - Starfish  
Starfish 3 Attack, 2 Health
Level 1 Friend sold: If it had a ‘Sell’ ability, give +1/+1 to a random friend.
Level 2 Friend sold: If it had a ‘Sell’ ability, give +2/+2 to a random friend.
Level 3 Friend sold: If it had a ‘Sell’ ability, give +3/+3 to a random friend.

 

Super Auto Pets - Toad  
Toad 3 Attack, 3 Health
Level 1 Enemy hurt: Make it Weak. Works 2 time(s) per turn.
Level 2 Enemy hurt: Make it Weak. Works 4 time(s) per turn.
Level 3 Enemy hurt: Make it Weak. Works 6 time(s) per turn.

 

Super Auto Pets - Woodpecker  
Woodpecker 4 Attack, 3 Health
Level 1 Start of battle: Deal 2 damage to the two pets ahead.
Level 2 Start of battle: Deal 2 damage to the two pets ahead. Triggers 2 times.
Level 3 Start of battle: Deal 2 damage to the two pets ahead. Triggers 3 times.

Tier 4 Pets

Super Auto Pets - Anteater Tiers  
Anteater 3 Attack, 2 Health
Level 1 Faint: Summon two Lvl. 1 Ants.
Level 2 Faint: Summon two Lvl. 2 Ants.
Level 3 Faint: Summon two Lvl. 3 Ants.

 

Super Auto Pets - Crow  
Crow 3 Attack, 3 Health
Level 1 Sell: Replace food shop with 1 chocolate that gives +1 Experience.
Level 2 Sell: Replace food shop with 1 chocolate that gives +2 Experience.
Level 3 Sell: Replace food shop with 1 chocolate that gives +3 Experience.

 

Super Auto Pets - Donkey  
Donkey 4 Attack, 6 Health
Level 1 Friend faints: Push the last enemy to the front. Works 1 time per battle.
Level 2 Friend faints: Push the last enemy to the front. Works 2 times per battle.
Level 3 Friend faints: Push the last enemy to the front. Works 3 times per battle.

 

Super Auto Pets - Eel  
Eel 5 Attack, 4 Health
Level 1 Start of battle: Gain 50% bonus Health.
Level 2 Start of battle: Gain 100% bonus Health.
Level 3 Start of battle: Gain 150% bonus Health.

 

Super Auto Pets - Hawk  
Hawk 4 Attack, 3 Health
Level 1 Start of battle: Deal 7 damage to the opposite enemy.
Level 2 Start of battle: Deal 14 damage to the opposite enemy.
Level 3 Start of battle: Deal 21 damage to the opposite enemy.

 

Super Auto Pets - Orangutan  
Orangutan 3 Attack, 6 Health
Level 1 End turn: Give the lowest Health friendly pet +4 Health.
Level 2 End turn: Give the lowest Health friendly pet +8 Health.
Level 3 End turn: Give the lowest Health friendly pet +12 Health.

 

Super Auto Pets - Pelican  
Pelican 2 Attack, 3 Health
Level 1 End turn & Start of Battle: Give a random Strawberry friend +2/+1.
Level 2 End turn & Start of Battle: Give a random Strawberry friend +4/+2.
Level 3 End turn & Start of Battle: Give a random Strawberry friend +6/+3.

 

Super Auto Pets - Platypus  
Platypus 5 Attack, 2 Health
Level 1 Sell: Summon a Lvl. 1 Duck and Beaver.
Level 2 Sell: Summon a Lvl. 2 Duck and Beaver.
Level 3 Sell: Summon a Lvl. 3 Duck and Beaver.

 

Super Auto Pets - Praying Mantis  
Praying Mantis 7 Attack, 2 Health
Level 1 Start of turn: Knock out adjacent friends and gain +2/+2.
Level 2 Start of turn: Knock out adjacent friends and gain +4/+4.
Level 3 Start of turn: Knock out adjacent friends and gain +6/+6.

Tier 5 Pets

Super Auto Pets - Fox Tiers  
Fox 5 Attack, 3 Health
Level 1 End turn: Steal a random shop food.
Level 2 End turn: Steal a random shop food. Health and Attack effects are multiplied by 2.
Level 3 End turn: Steal a random shop food. Health and Attack effects are multiplied by 3.

 

Super Auto Pets - Hamster  
Hamster 2 Attack, 4 Health
Level 1 Roll: Gain 1 gold. Works 2 times per turn.
Level 2 Roll: Gain 1 gold. Works 4 times per turn.
Level 3 Roll: Gain 1 gold. Works 6 times per turn.

 

Super Auto Pets - Lion  
Lion 6 Attack, 6 Health
Level 1 Start of battle: If this is your highest tier pet, gain +50% Attack and Health.
Level 2 Start of battle: If this is your highest tier pet, gain +100% Attack and Health.
Level 3 Start of battle: If this is your highest tier pet, gain +150% Attack and Health.

 

Super Auto Pets - PolarBear  
Polar Bear 4 Attack, 8 Health
Level 1 Start of turn: Give a random frozen shop pet +4/+4.
Level 2 Start of turn: Give a random frozen shop pet +8/+8.
Level 3 Start of turn: Give a random frozen shop pet +12/+12.

 

Super Auto Pets - Shoebill  
Shoebill 2 Attack, 4 Health
Level 1 End turn: Give Strawberry friends +1/+2.
Level 2 End turn: Give Strawberry friends +2/+4.
Level 3 End turn: Give Strawberry friends +3/+6.

 

Super Auto Pets - SiberianHusky  
Siberian Husky 4 Attack, 3 Health
Level 1 End turn: Give friends with no food perks +1/+1.
Level 2 End turn: Give friends with no food perks +2/+2.
Level 3 End turn: Give friends with no food perks +3/+3.

 

Super Auto Pets - SwordFish  
Sword Fish 5 Attack, 5 Health
Level 1 Start of battle: Deal 100% Attack damage to the healthiest enemy and itself.
Level 2 Start of battle: Deal 200% Attack damage to the healthiest enemy and itself.
Level 3 Start of battle: Deal 300% Attack damage to the healthiest enemy and itself.

 

Super Auto Pets - Triceratops  
Triceratops 5 Attack, 6 Health
Level 1 Hurt: Give a random friend +3/+3.
Level 2 Hurt: Give a random friend +6/+6.
Level 3 Hurt: Give a random friend +9/+9.

 

Super Auto Pets - Vulture  
Vulture 4 Attack, 3 Health
Level 1 Two friends faint: Deal 4 damage to a random enemy.
Level 2 Two friends faint: Deal 8 damage to a random enemy.
Level 3 Two friends faint: Deal 12 damage to a random enemy.

 

Super Auto Pets - Zebra  
Zebra 3 Attack, 5 Health
Level 1 Buy & Sell: Give a random friend +2/+2.
Level 2 Buy & Sell: Give a random friend +4/+4.
Level 3 Buy & Sell: Give a random friend +6/+6.

Tier 6 Pets

Super Auto Pets - Hammershark  
Hammershark 5 Attack, 5 Health
Level 1 Start of turn: Gain 3 gold if there is at least one level 3 friendly pet.
Level 2 Start of turn: Gain 6 gold if there is at least one level 3 friendly pet.
Level 3 Start of turn: Gain 9 gold if there is at least one level 3 friendly pet.

 

Super Auto Pets - Komodo  
Komodo 6 Attack, 6 Health
Level 1 End turn: Give friends ahead +1/+1 and then shuffle their positions.
Level 2 End turn: Give friends ahead +2/+2 and then shuffle their positions.
Level 3 End turn: Give friends ahead +3/+3 and then shuffle their positions.

 

Super Auto Pets - Orca  
Orca 4 Attack, 8 Health
Level 1 Faint: Summon 1 random pet with a Faint ability from any pack.
Level 2 Faint: Summon 2 random pets with a Faint ability from any pack.
Level 3 Faint: Summon 3 random pets with a Faint ability from any pack.

 

Super Auto Pets - Ostrich  
Ostrich 2 Attack, 8 Health
Level 1 End turn: Gain +1/+1 for each tier 5 pet or higher in the shop.
Level 2 End turn: Gain +2/+2 for each tier 5 pet or higher in the shop.
Level 3 End turn: Gain +3/+3 for each tier 5 pet or higher in the shop.

 

Super Auto Pets - Piranha  
Piranha 10 Attack, 2 Health
Level 1 Hurt & Faint: Give friends +3 attack.
Level 2 Hurt & Faint: Give friends +6 attack.
Level 3 Hurt & Faint: Give friends +9 attack.

 

Super Auto Pets - Reindeer  
Reindeer 6 Attack, 4 Health
Level 1 Before attack: Gain Melon perk. Works 1 time per battle.
Level 2 Before attack: Gain Melon perk. Works 2 times per battle.
Level 3 Before attack: Gain Melon perk. Works 3 times per battle.

 

Super Auto Pets - SabertoothTiger  
Sabertooth Tiger 8 Attack, 6 Health
Level 1 Hurt: Summon a random Tier 1 pet as a 8/8.
Level 2 Hurt: Summon a random Tier 1 pet as a 16/16.
Level 3 Hurt: Summon a random Tier 1 pet as a 24/24.

 

Super Auto Pets - Spinosaurus  
Spinosaurus 4 Attack, 8 Health
Level 1 Friend faints: Give a random friend +3/+2.
Level 2 Friend faints: Give a random friend +6/+4.
Level 3 Friend faints: Give a random friend +9/+6.

 

Super Auto Pets - Stegosaurus  
Stegosaurus 3 Attack, 8 Health
Level 1 Start of battle: Give one random friend without a food perk +1/1. Multiply buff with turn number.
Level 2 Start of battle: Give one random friend without a food perk +2/2. Multiply buff with turn number.
Level 3 Start of battle: Give one random friend without a food perk +3/3. Multiply buff with turn number.

 

Super Auto Pets - Velociraptor  
Velociraptor 3 Attack, 2 Health
Level 1 Start of battle: Give Coconut perk to 1 random Strawberry friend.
Level 2 Start of battle: Give Coconut perk to 2 random Strawberry friends.
Level 3 Start of battle: Give Coconut perk to 3 random Strawberry friends.

All Super Auto Pets & Upgrades List (Golden Pack)

This section of the Super Auto Pets list of all pets and their upgrades is exclusively for those in the Golden Pack. For those interested, you can purchase this set of pets in-game for $10, not including tax. This section doesn’t include those listed above.

Tier 1 Pets

Super Auto Pets - Bulldog  
Bulldog 1 Attack, 3 Health
Level 1 Hurt: Set attack equal to health +1.
Level 2 Hurt: Set attack equal to health +2.
Level 3 Hurt: Set attack equal to health +3.

 

Super Auto Pets - Chipmunk  
Chipmunk 3 Attack, 2 Health
Level 1 Sell: Replace food shop with one free copy of this pet’s food perk.
Level 2 Sell: Replace food shop with two free copies of this pet’s food perk.
Level 3 Sell: Replace food shop with three free copies of this pet’s food perk.

 

Super Auto Pets - Groundhog  
Groundhog 2 Attack, 1 Health
Level 1 Faint: Gain +1 trumpet.
Level 2 Faint: Gain +2 trumpets.
Level 3 Faint: Gain +3 trumpets.

 

Super Auto Pets - Cone Snail  
Cone Snail 1 Attack, 2 Health
Level 1 Start of battle: Give the nearest friend behind +2 health.
Level 2 Start of battle: Give the nearest friend behind +4 health.
Level 3 Start of battle: Give the nearest friend behind +6 health.

 

Super Auto Pets - Goose  
Goose 2 Attack, 2 Health
Level 1 Start of battle: Remove 1 attack from the first enemy.
Level 2 Start of battle: Remove 2 attack from the first enemy.
Level 3 Start of battle: Remove 3 attack from the first enemy.

 

Super Auto Pets - Pied Tamarin  
Pied Tamarin 1 Attack, 2 Health
Level 1 Faint: Spend 1 trumpet to deal 3 damage to one random enemy.
Level 2 Faint: Spend 1 trumpet to deal 3 damage to two random enemies.
Level 3 Faint: Spend 1 trumpet to deal 3 damage to three random enemies.

 

Super Auto Pets - Opossum  
Opossum 2 Attack, 3 Health
Level 1 Sell: Give one random Faint pet in the shop +1 attack and +1 health.
Level 2 Sell: Give one random Faint pet in the shop +2 attack and +2 health.
Level 3 Sell: Give one random Faint pet in the shop +3 attack and +3 health.

 

Super Auto Pets - Silkmoth  
Silkmoth 3 Attack, 1 Health
Level 1 Friend ahead hurt: Give it +1 health. Works 2 times per turn.
Level 2 Friend ahead hurt: Give it +2 health. Works 2 times per turn.
Level 3 Friend ahead hurt: Give it +3 health. Works 2 times per turn.

 

Super Auto Pets - Magpie  
Magpie 1 Attack, 4 Health
Level 1 End turn: Spend up to 1 gold and gain it back next turn.
Level 2 End turn: Spend up to 2 gold and gain it back next turn.
Level 3 End turn: Spend up to 3 gold and gain it back next turn.

Tier 2 Pets

Super Auto Pets - Hercules Beetle  
Hercules Beetle 3 Attack, 4 Health
Level 1 Sell: Give friends +1 attack front-to-back for each battle this has fought.
Level 2 Sell: Give friends +2 attack front-to-back for each battle this has fought.
Level 3 Sell: Give friends +3 attack front-to-back for each battle this has fought.

 

Super Auto Pets - Stoat  
Stoat 2 Attack, 2 Health
Level 1 Sell: Summon one level 1 pet from your current tier as a 1/1.
Level 2 Sell: Summon one level 2 pet from your current tier as a 1/1.
Level 3 Sell: Summon one level 3 pet from your current tier as a 1/1.

 

Super Auto Pets - Black Necked Stilt  
Black Necked Stilt 3 Attack, 2 Health
Level 1 Faint: Gain +2 trumpets.
Level 2 Faint: Gain +4 trumpets.
Level 3 Faint: Gain +6 trumpets.

 

Super Auto Pets - Squid  
Squid 5 Attack, 2 Health
Level 1 Faint: Spend 1 trumpet to give the first enemy Ink.
Level 2 Faint: Spend 1 trumpet to give the first two enemies Ink.
Level 3 Faint: Spend 1 trumpet to give the first three enemies Ink.

 

Super Auto Pets - Sea Urchin  
Sea Urchin 3 Attack, 2 Health
Level 1 Faint: Remove 5 health from the first enemy.
Level 2 Faint: Remove 5 health from the first two enemies.
Level 3 Faint: Remove 5 health from the first three enemies.

 

Super Auto Pets - Door Head Ant  
Door Head Ant 2 Attack, 2 Health
Level 1 Empty Front Space: If in battle, push this to the front and gain +4 health.
Level 2 Empty Front Space: If in battle, push this to the front and gain +8 health.
Level 3 Empty Front Space: If in battle, push this to the front and gain +12 health.

 

Super Auto Pets - Lizard  
Lizard 1 Attack, 3 Health
Level 1 Hurt: Summon one 2/1 Lizard Tail.
Level 2 Hurt: Summon one 4/2 Lizard Tail.
Level 3 Hurt: Summon one 6/3 Lizard Tail.

 

Super Auto Pets - Sea Turtle  
Sea Turtle 2 Attack, 5 Health
Level 1 Friend summoned: If in battle, give it +3 health.
Level 2 Friend summoned: If in battle, give it +6 health.
Level 3 Friend summoned: If in battle, give it +9 health.

 

Super Auto Pets - Gazelle  
Gazelle 2 Attack, 3 Health
Level 1 Start of turn: Gain +1 attack and +1 health until end of battle per extra gold.
Level 2 Start of turn: Gain +2 attack and +2 health until end of battle per extra gold.
Level 3 Start of turn: Gain +3 attack and +3 health until end of battle per extra gold.

 

Super Auto Pets - African Penguin  
African Penguin 1 Attack, 3 Health
Level 1 Buy: Give three random friends +1 attack.
Level 2 Buy: Give three random friends +2 attack.
Level 3 Buy: Give three random friends +3 attack.

Tier 3 Pets

Super Auto Pets - Musk Ox  
Musk Ox 2 Attack, 4 Health
Level 1 Friend ahead faints: Gain +1 attack and +2 health.
Level 2 Friend ahead faints: Gain +2 attack and +4 health.
Level 3 Friend ahead faints: Gain +3 attack and +6 health.

 

Super Auto Pets - Flea  
Flea 3 Attack, 1 Health
Level 1 Faint: Make the healthiest enemy weak.
Level 2 Faint: Make the two healthiest enemies weak.
Level 3 Faint: Make the three healthiest enemies weak.

 

Super Auto Pets - Royal Flycatcher  
Royal Flycatcher 2 Attack, 4 Health
Level 1 Enemy summoned: Deal 3 damage to one random enemy.
Level 2 Enemy summoned: Deal 6 damage to one random enemy.
Level 3 Enemy summoned: Deal 9 damage to one random enemy.

 

Super Auto Pets - Surgeon Fish  
Surgeon Fish 3 Attack, 3 Health
Level 1 Before attack: Spend 2 trumpets to give the nearest friend behind +6 health.
Level 2 Before attack: Spend 2 trumpets to give the nearest friend behind +12 health.
Level 3 Before attack: Spend 2 trumpets to give the nearest friend behind +18 health.

 

Super Auto Pets - Weasel  
Weasel 3 Attack, 4 Health
Level 1 Faint: Gain +1 gold on next turn.
Level 2 Faint: Gain +2 gold on next turn.
Level 3 Faint: Gain +3 gold on next turn.

 

Super Auto Pets - Guineafowl  
Guineafowl 2 Attack, 5 Health
Level 1 Hurt: Gain 2 trumpets.
Level 2 Hurt: Gain 4 trumpets.
Level 3 Hurt: Gain 6 trumpets.

 

Super Auto Pets - Betta Fish  
Betta Fish 2 Attack, 3 Health
Level 1 Faint: Give the nearest friend behind +4 attack and +2 health.
Level 2 Faint: Give the nearest friend behind +8 attack and +4 health.
Level 3 Faint: Give the nearest friend behind +12 attack and +6 health.

 

Super Auto Pets - Meerkat  
Meerkat 1 Attack, 3 Health
Level 1 Start of battle: Give adjacent friends +1 attack for every 3 gold spent this turn.
Level 2 Start of battle: Give adjacent friends +2 attack for every 3 gold spent this turn.
Level 3 Start of battle: Give adjacent friends +3 attack for every 3 gold spent this turn.

 

Super Auto Pets - Flying Fish  
Flying Fish 1 Attack, 2 Health
Level 1 Friend summoned: If in battle, give it +2 experience. Works 2 times per turn.
Level 2 Friend summoned: If in battle, give it +4 experience. Works 2 times per turn.
Level 3 Friend summoned: If in battle, give it +6 experience. Works 2 times per turn.

 

Super Auto Pets - Baboon  
Baboon 1 Attack, 2 Health
Level 1 End turn: Give one random friend from the current shop tier +1 attack and +2 health.
Level 2 End turn: Give one random friend from the current shop tier +2 attack and +4 health.
Level 3 End turn: Give one random friend from the current shop tier +3 attack and +6 health.

 

Super Auto Pets - Osprey  
Osprey 3 Attack, 3 Health
Level 1 Faint: Summon one 2/1 Groundhog.
Level 2 Faint: Summon two 2/1 Groundhogs.
Level 3 Faint: Summon three 2/1 Groundhogs.

Tier 4 Pets

Super Auto Pets - Manatee  
Manatee 2 Attack, 11 Health
Level 1 End turn: Take 5 damage and give the nearest friend ahead +2 attack and +1 health.
Level 2 End turn: Take 5 damage and give the nearest friend ahead +4 attack and +2 health.
Level 3 End turn: Take 5 damage and give the nearest friend ahead +6 attack and +3 health.

 

Super Auto Pets - Cuttlefish  
Cuttlefish 8 Attack, 4 Health
Level 1 Faint: Give the last enemy Ink.
Level 2 Faint: Give the last two enemies Ink.
Level 3 Faint: Give the last three enemies Ink.

 

Super Auto Pets - Egyptian Vulture  
Egyptian Vulture 5 Attack, 4 Health
Level 1 Knock out: Activate Faint ability on the nearest friend behind. Works 1 time per battle.
Level 2 Knock out: Activate Faint ability on the nearest friend behind. Works 2 times per battle.
Level 3 Knock out: Activate Faint ability on the nearest friend behind. Works 3 times per battle.

 

Super Auto Pets - Saiga Antelope  
Saiga Antelope 4 Attack, 3 Health
Level 1 Friend faints: Gain +1 trumpet.
Level 2 Friend faints: Gain +2 trumpets.
Level 3 Friend faints: Gain +3 trumpets.

 

Super Auto Pets - Sealion  
Sealion 3 Attack, 6 Health
Level 1 End turn: Give friends behind +1 attack and friends ahead +1 health.
Level 2 End turn: Give friends behind +2 attack and friends ahead +2 health.
Level 3 End turn: Give friends behind +3 attack and friends ahead +3 health.

 

Super Auto Pets - Vaquita  
Vaquita 3 Attack, 4 Health
Level 1 Faint: Gain +50% trumpets.
Level 2 Faint: Gain +100% trumpets.
Level 3 Faint: Gain +150% trumpets.

 

Super Auto Pets - Slug  
Slug 4 Attack, 4 Health
Level 1 Faint: Summon one 2/2 Smaller Slug that summons one 1/1 Smallest Slug.
Level 2 Faint: Summon one 4/4 Smaller Slug that summons one 2/2 Smallest Slug.
Level 3 Faint: Summon one 6/6 Smaller Slug that summons one 3/3 Smallest Slug.

 

Super Auto Pets - Poison Dart Frog  
Poison Dart Frog 5 Attack, 2 Health
Level 1 Friend ahead faints: Deal 3 damage to the highest health enemy.
Level 2 Friend ahead faints: Deal 6 damage to the highest health enemy.
Level 3 Friend ahead faints: Deal 9 damage to the highest health enemy.

 

Super Auto Pets - Secretary Bird  
Secretary Bird 2 Attack, 5 Health
Level 1 Two friends faint: Give the nearest friend ahead +3 attack and +3 health.
Level 2 Two friends faint: Give the nearest friend ahead +6 attack and +6 health.
Level 3 Two friends faint: Give the nearest friend ahead +9 attack and +9 health.

 

Super Auto Pets - Falcon  
Falcon 5 Attack, 5 Health
Level 1 Knock out: Summon one 3/3 level 1 copy of the knocked out pet.
Level 2 Knock out: Summon one 6/6 level 2 copy of the knocked out pet.
Level 3 Knock out: Summon one 9/9 level 3 copy of the knocked out pet.

 

Super Auto Pets - Manta Ray  
Manta Ray 5 Attack, 4 Health
Level 1 End turn: If there is an empty space, gain +2 gold next turn.
Level 2 End turn: If there is an empty space, gain +4 gold next turn.
Level 3 End turn: If there is an empty space, gain +6 gold next turn.

 

Super Auto Pets - Macaque  
Macaque 2 Attack, 2 Health
Level 1 Start of battle: Summon one 12/12 Orangutan with the same food perk as this.
Level 2 Start of battle: Summon one 24/24 Orangutan with the same food perk as this.
Level 3 Start of battle: Summon one 36/36 Orangutan with the same food perk as this.

Tier 5 Pets

Super Auto Pets - Nyala  
Nyala 3 Attack, 4 Health
Level 1 Faint: Gain +8 trumpets.
Level 2 Faint: Gain +16 trumpets.
Level 3 Faint: Gain +24 trumpets.

 

Super Auto Pets - Nurse Shark  
Nurse Shark 4 Attack, 6 Health
Level 1 Faint: Spend up to 10 trumpets and deal triple damage to one random enemy.
Level 2 Faint: Spend up to 10 trumpets and deal triple damage to two random enemies.
Level 3 Faint: Spend up to 10 trumpets and deal triple damage to three random enemies.

 

Super Auto Pets - White Whale  
White Whale 3 Attack, 8 Health
Level 1 Eats food: Swallow the left-most shop pet and release it as level 1 after fainting.
Level 2 Eats food: Swallow the left-most shop pet and release it as level 2 after fainting.
Level 3 Eats food: Swallow the left-most shop pet and release it as level 3 after fainting.

 

Super Auto Pets - Wolf  
Wolf 4 Attack, 4 Health
Level 1 Faint: Summon three 3/2 Pigs.
Level 2 Faint: Summon three 6/4 Pigs.
Level 3 Faint: Summon three 9/6 Pigs.

 

Super Auto Pets - Silver Fox  
Silver Fox 3 Attack, 6 Health
Level 1 Before attack: Gain +1 gold on next turn. Works 3 times per battle.
Level 2 Before attack: Gain +2 gold on next turn. Works 3 times per battle.
Level 3 Before attack: Gain +3 gold on next turn. Works 3 times per battle.

 

Super Auto Pets - Fire Ant  
Fire Ant 6 Attack, 4 Health
Level 1 Faint: Give this pet’s attack to one random friend.
Level 2 Faint: Give this pet’s attack to two random friends.
Level 3 Faint: Give this pet’s attack to three random friends.

 

Super Auto Pets - Cockatoo  
Cockatoo 4 Attack, 2 Health
Level 1 Buy: Give three random Faint friends +2 attack and +1 health.
Level 2 Buy: Give three random Faint friends +4 attack and +2 health.
Level 3 Buy: Give three random Faint friends +6 attack and +3 health.

 

Super Auto Pets - Blue Ringed Octopus  
Blue Ringed Octopus 2 Attack, 4 Health
Level 1 Buy: Give all friends +1 attack and +1 health.
Level 2 Buy: Give all friends +2 attack and +2 health.
Level 3 Buy: Give all friends +3 attack and +3 health.

 

Super Auto Pets - Crane  
Crane 9 Attack, 2 Health
Level 1 Friend ahead hurt: Give it Melon perk and +5 attack. Works 1 time per turn.
Level 2 Friend ahead hurt: Give it Melon perk and +5 attack. Works 2 time per turn.
Level 3 Friend ahead hurt: Give it Melon perk and +5 attack. Works 3 time per turn.

 

Super Auto Pets - Emu  
Emu 3 Attack, 4 Health
Level 1 Empty Front Space: If in battle, push the nearest friend ahead to the front and give it +4 health.
Level 2 Empty Front Space: If in battle, push the nearest friend ahead to the front and give it +8 health.
Level 3 Empty Front Space: If in battle, push the nearest friend ahead to the front and give it +12 health.

Tier 6 Pets

Super Auto Pets - Wildebeest  
Wildebeest 8 Attack, 6 Health
Level 1 Before attack: Spend 4 trumpets to gain Coconut perk. Works 1 time per battle.
Level 2 Before attack: Spend 4 trumpets to gain Coconut perk. Works 2 time per battle.
Level 3 Before attack: Spend 4 trumpets to gain Coconut perk. Works 3 time per battle.

 

Super Auto Pets - Highland Cow  
Highland Cow 4 Attack, 12 Health
Level 1 Start of battle: Gain +1 trumpet for each 2 health this has.
Level 2 Start of battle: Gain +2 trumpet for each 2 health this has.
Level 3 Start of battle: Gain +3 trumpet for each 2 health this has.

 

Super Auto Pets - Catfish  
Catfish 3 Attack, 3 Health
Level 1 Start of turn: Spend 1 gold to activate Buy ability on the nearest friend ahead.
Level 2 Start of turn: Spend 1 gold to activate Buy ability on the nearest friend ahead. Triggers 2 times.
Level 3 Start of turn: Spend 1 gold to activate Buy ability on the nearest friend ahead. Triggers 3 times.

 

Super Auto Pets - Pteranodon  
Pteranodon 5 Attack, 3 Health
Level 1 Friend faints: If it was a Faint pet, activate its ability again. Works 1 time per turn.
Level 2 Friend faints: If it was a Faint pet, activate its ability again. Works 2 time per turn.
Level 3 Friend faints: If it was a Faint pet, activate its ability again. Works 3 time per turn.

 

Super Auto Pets - Warthog  
Warthog 9 Attack, 6 Health
Level 1 Faint: Give random friends +1 attack and +1 health for every 3 attack this has.
Level 2 Faint: Give random friends +2 attack and +2 health for every 3 attack this has.
Level 3 Faint: Give random friends +3 attack and +3 health for every 3 attack this has.

 

Super Auto Pets - Cobra  
Cobra 12 Attack, 6 Health
Level 1 Friend ahead attacks: Deal 20% attack damage to one random enemy.
Level 2 Friend ahead attacks: Deal 40% attack damage to one random enemy.
Level 3 Friend ahead attacks: Deal 60% attack damage to one random enemy.

 

Super Auto Pets - Grizzly Bear  
Grizzly Bear 6 Attack, 6 Health
Level 1 Five friendly attacks: Deal 6 damage to two random enemies.
Level 2 Five friendly attacks: Deal 12 damage to two random enemies.
Level 3 Five friendly attacks: Deal 18 damage to two random enemies.

 

Super Auto Pets - German Shepard  
German Shepherd 10 Attack, 4 Health
Level 1 Friend summoned: Give 30% of this pet’s attack to it.
Level 2 Friend summoned: Give 60% of this pet’s attack to it.
Level 3 Friend summoned: Give 90% of this pet’s attack to it.

 

Super Auto Pets - Bird of Paradise  
Bird of Paradise 3 Attack, 3 Health
Level 1 Spend 7 gold: Give three random friends +1 attack and +1 health.
Level 2 Spend 7 gold: Give three random friends +2 attack and +2 health.
Level 3 Spend 7 gold: Give three random friends +3 attack and +3 health.

 

Super Auto Pets - Oyster  
Oyster 2 Attack, 10 Health
Level 1 Sell: Gain +3 gold.
Level 2 Sell: Gain +6 gold.
Level 3 Sell: Gain +9 gold.

That’s all there is to this list on every Super Auto Pets creature and their levels. Feel free to comment if a pet’s stats are out of date and need to be updated. I’ll do my best to update when I can!

Giada

Thursday 9th of June 2022

Now Zebra is listed in the achievements list

choong

Tuesday 24th of May 2022

You need to update this list after the patch.

Jeffrey Lerman

Tuesday 24th of May 2022

Thanks for the heads up choong! I just updated all the pets mentioned in the patch notes. I changed everything to reflect the in-game stats since the patch notes were a bit vague haha.

Troy Will

Tuesday 30th of November 2021

I wanted to get some input to see if there is any way to defend a level 3 Caterpillar versus an opposing teams Dolphin. When the level 3 Caterpillar evolves into a Butterfly it is briefly a (1/1) Butterfly. Right after that the opposing team takes its start of battle move which with a Dolphin is to snipe the lowest health creature of the opposing team. This will always be my (1/1) Butterfly. Melon armor will not work since the Caterpillar sheds any buffs when evolving into the Butterfly. The only thing I can think of to do is use a (1/1) pet like a Deer, Hatchling Chick, Microbe, or Scorpion as a "decoy". This will not work in general though because I am often using a Tyrannosaurus or Poodle to buff my team as a whole. Any thoughts?

trying

Saturday 25th of December 2021

you can pray dor the enemy to have the dophin on the firsts places and put your catepillar en the back, so te order of the abilities is: dolphin, caterpillar, copy health and damage

Mogy

Friday 10th of December 2021

If the catterpillar has lower damage in its original form then the dolphin will attack before it transforms

Mark

Tuesday 30th of November 2021

probably just pray that the opposing team doesn't have a dolphin

Dylan

Saturday 27th of November 2021

Can the gorilla get coconut armor forever

Jeffrey Lerman

Saturday 27th of November 2021

Hey Dylan, the Gorilla has Coconut Armor once per turn. This means it'll come back after each fight. The one thing I'm curious about but haven't tested is if you can start with it by using the Hedgehog. Essentially by using a Sleeping Pill on the Hedgehog to damage the Gorilla, triggering the Coconut Armor.

By all means, if someone tests this and/or knows, let me know!