Super Auto Pets is a free auto battler game full of animals each with abilities and tricks to learn. Use our guide containing all pets & upgrades so you can understand how every level works. Since there are a lot of different pets, we’ve included several sections to represent each expansion pack/DLC. The first section includes all free pets.
Make sure to comment below the guide if you come up with some cool team strategies. If you’re interested in using other packs/DLC pets, you’ll need to pay for them. Before jumping into the list below, be sure to take advantage of our All Items and Foods List as well.
Friend summoned: Give it +1 Attack until end of battle.
Level 2
Friend summoned: Give it +2 Attack until end of battle.
Level 3
Friend summoned: Give it +3 Attack until end of battle.
Mosquito
2 Attack, 2 Health
Level 1
Start of battle: Deal 1 damage to 1 random enemy.
Level 2
Start of battle: Deal 1 damage to 2 random enemies.
Level 3
Start of battle: Deal 1 damage to 3 random enemies.
Otter
1 Attack, 2 Health
Level 1
Buy: Give 1 random friend +1/+1.
Level 2
Buy: Give 2 random friends +1/+1.
Level 3
Buy: Give 3 random friends +1/+1.
Pig
4 Attack, 1 Health
Level 1
Sell: Gain an extra 1 gold.
Level 2
Sell: Gain an extra 2 gold.
Level 3
Sell: Gain an extra 3 gold.
Visit our guide on How to Get the Sloth for some extra information on them. There isn’t much currently known, so we’ve gathered what little is known by the community.
Sloth
1 Attack, 1 Health
Level 1
“Has no special ability. Is kind of lame combat-wise. But he truly believes in you!”
Level 2
Level 3
Tier 2 Pets
Crab
3 Attack, 1 Health
Level 1
Buy: Copy 50% Health from the most healthy friend.
Level 2
Buy: Copy 100% Health from the most healthy friend.
Level 3
Buy: Copy 150% Health from the most healthy friend.
Dodo
3 Attack, 3 Health
Level 1
Start of battle: Give 33% of Dodo’s Attack to friend ahead.
Level 2
Start of battle: Give 66% of Dodo’s Attack to friend ahead.
Level 3
Start of battle: Give 100% of Dodo’s Attack to friend ahead.
Elephant
3 Attack, 5 Health
Level 1
Before Attack: Deal 1 damage to the friend behind.
Level 2
Before Attack: Deal 1 damage to the friend behind. Triggers 2 times.
Level 3
Before Attack: Deal 1 damage to the friend behind. Triggers 3 times.
Flamingo
4 Attack, 2 Health
Level 1
Faint: Give the two friends behind +1/+1.
Level 2
Faint: Give the two friends behind +2/+2.
Level 3
Faint: Give the two friends behind +3/+3.
Hedgehog
3 Attack, 2 Health
Level 1
Faint: Deal 2 damage to all.
Level 2
Faint: Deal 4 damage to all.
Level 3
Faint: Deal 6 damage to all.
Peacock
2 Attack, 5 Health
Level 1
Hurt: Gain 4 Attack.
Level 2
Hurt: Gain 8 Attack.
Level 3
Hurt: Gain 12 Attack.
Rat
4 Attack, 5 Health
Level 1
Faint: Summon one 1/1 Dirty Rat up front for the opponent.
Level 2
Faint: Summon two 1/1 Dirty Rats up front for the opponent.
Level 3
Faint: Summon three 1/1 Dirty Rats up front for the opponent.
Shrimp
2 Attack, 3 Health
Level 1
Friend sold: Give a random friend +1 Health.
Level 2
Friend sold: Give a random friend +2 Health.
Level 3
Friend sold: Give a random friend +3 Health.
Spider
2 Attack, 2 Health
Level 1
Faint: Summon a level 1 tier 3 pet as a 2/2.
Level 2
Faint: Summon a level 2 tier 3 pet as a 4/4.
Level 3
Faint: Summon a level 3 tier 3 pet as a 6/6.
Swan
1 Attack, 3 Health
Level 1
Start of turn: Gain 1 gold.
Level 2
Start of turn: Gain 2 gold.
Level 3
Start of turn: Gain 3 gold.
Tier 3 Pets
Badger
5 Attack, 3 Health
Level 1
Before faint: Deal 50% Attack damage to adjacent pets.
Level 2
Before faint: Deal 100% Attack damage to adjacent pets.
Level 3
Before faint: Deal 150% Attack damage to adjacent pets.
Blowfish
3 Attack, 5 Health
Level 1
Hurt: Deal 2 damage to a random enemy.
Level 2
Hurt: Deal 4 damage to a random enemy.
Level 3
Hurt: Deal 6 damage to a random enemy.
Camel
2 Attack, 6 Health
Level 1
Hurt: Give friend behind +2/+2.
Level 2
Hurt: Give friend behind +4/+4.
Level 3
Hurt: Give friend behind +6/+6.
Dog
3 Attack, 4 Health
Level 1
Friend summoned: Gain +1 Attack and +1 Health until end of battle.
Level 2
Friend summoned: Gain +2 Attack and +2 Health until end of battle.
Level 3
Friend summoned: Gain +3 Attack and +3 Health until end of battle.
Giraffe
1 Attack, 3 Health
Level 1
End turn: Give friend ahead +1/+1.
Level 2
End turn: Give 2 friends ahead +1/+1.
Level 3
End turn: Give 3 friends ahead +1/+1.
Kangaroo
1 Attack, 2 Health
Level 1
Friend ahead attacks: Gain +2/+2.
Level 2
Friend ahead attacks: Gain +4/+4.
Level 3
Friend ahead attacks: Gain +6/+6.
Ox
1 Attack, 3 Health
Level 1
Friend ahead faints: Gain Melon and +1 Attack.
Level 2
Friend ahead faints: Gain Melon and +2 Attack.
Level 3
Friend ahead faints: Gain Melon and +3 Attack.
Rabbit
1 Attack, 2 Health
Level 1
Friend eats shop food: Give them +1 Health.
Level 2
Friend eats shop food: Give them +2 Health.
Level 3
Friend eats shop food: Give them +3 Health.
Sheep
2 Attack, 2 Health
Level 1
Faint: Summon two 2/2 Rams.
Level 2
Faint: Summon two 4/4 Rams.
Level 3
Faint: Summon two 6/6 Rams.
Snail
2 Attack, 2 Health
Level 1
Buy: If you lost last battle, give all friends +1/+1.
Level 2
Buy: If you lost last battle, give all friends +2/+2.
Level 3
Buy: If you lost last battle, give all friends +3/+3.
Dolphin
4 Attack, 3 Health
Level 1
Start of battle: Deal 3 damage to the lowest health enemy.
Level 2
Start of battle: Deal 3 damage to the lowest health enemy. Triggers 2 times.
Level 3
Start of battle: Deal 3 damage to the lowest health enemy. Triggers 3 times.
Tier 4 Pets
Bison
4 Attack, 4 Health
Level 1
End turn: Gain +2/+2 if there is at least one Lvl. 3 friend.
Level 2
End turn: Gain +4/+4 if there is at least one Lvl. 3 friend.
Level 3
End turn: Gain +6/+6 if there is at least one Lvl. 3 friend.
Deer
1 Attack, 1 Health
Level 1
Faint: Summon a 5/5 Bus with Chili.
Level 2
Faint: Summon a 10/10 Bus with Chili.
Level 3
Faint: Summon a 15/15 Bus with Chili.
Hippo
4 Attack, 5 Health
Level 1
Knock out: Gain +3/+3.
Level 2
Knock out: Gain +6/+6.
Level 3
Knock out: Gain +9/+9.
Parrot
4 Attack, 2 Health
Level 1
End Turn: Copy ability from pet ahead as Lvl. 1 until end of battle.
Level 2
End Turn: Copy ability from pet ahead as Lvl. 2 until end of battle.
Level 3
End Turn: Copy ability from pet ahead as Lvl. 3 until end of battle.
Penguin
2 Attack, 4 Health
Level 1
End turn: Give two level 2 and 3 friends +1/+1.
Level 2
End turn: Give two level 2 and 3 friends +2/+2.
Level 3
End turn: Give two level 2 and 3 friends +3/+3.
Rooster
5 Attack, 3 Health
Level 1
Faint: Summon a Chick with 1 Health and half the Attack of this.
Level 2
Faint: Summon 2 Chicks with 1 Health and half the Attack of this.
Level 3
Faint: Summon 3 Chicks with 1 Health and half the Attack of this.
Skunk
3 Attack, 5 Health
Level 1
Start of battle: Reduce the highest Health enemy by 33%.
Level 2
Start of battle: Reduce the highest Health enemy by 66%.
Level 3
Start of battle: Reduce the highest Health enemy by 99%.
Squirrel
2 Attack, 5 Health
Level 1
Start of turn: Add 1 shop food and discount them by 1 gold.
Level 2
Start of turn: Add 1 shop food and discount them by 2 gold.
Level 3
Start of turn: Add 1 shop food and discount them by 3 gold.
Turtle
2 Attack, 5 Health
Level 1
Faint: Give the Melon perk to 1 friend behind.
Level 2
Faint: Give the Melon perk to 2 friends behind.
Level 3
Faint: Give the Melon perk to 3 friends behind.
Whale
3 Attack, 8 Health
Level 1
Start of battle: Swallow friend ahead and release it as level 1 after fainting.
Level 2
Start of battle: Swallow friend ahead and release it as level 2 after fainting.
Level 3
Start of battle: Swallow friend ahead and release it as level 3 after fainting.
Worm
3 Attack, 3 Health
Level 1
Eats shop food: Gain +1/+1.
Level 2
Eats shop food: Gain +2/+2.
Level 3
Eats shop food: Gain +3/+3.
Tier 5 Pets
Cow
4 Attack, 6 Health
Level 1
Buy: Replace food shop with 2 free milk that gives +1/+2.
Level 2
Buy: Replace food shop with 2 free milk that gives +2/+4.
Level 3
Buy: Replace food shop with 2 free milk that gives +3/+6.
Crocodile
8 Attack, 4 Health
Level 1
Start of battle: Deal 8 damage to the last enemy.
Level 2
Start of battle: Deal 8 damage to the last enemy. Triggers 2 times.
Level 3
Start of battle: Deal 8 damage to the last enemy. Triggers 3 times.
Monkey
1 Attack, 2 Health
Level 1
End turn: Give right-most friend +2/+3.
Level 2
End turn: Give right-most friend +4/+6.
Level 3
End turn: Give right-most friend +6/+9.
Rhino
5 Attack, 8 Health
Level 1
Knock out: Deal 4 damage to the first enemy. Double against Tier 1 pets.
Level 2
Knock out: Deal 8 damage to the first enemy. Double against Tier 1 pets.
Level 3
Knock out: Deal 12 damage to the first enemy. Double against Tier 1 pets.
Scorpion
1 Attack, 1 Health
Level 1
Summoned: Gain Peanut perk.
Level 2
Summoned: Gain Peanut perk.
Level 3
Summoned: Gain Peanut perk.
Seal
3 Attack, 8 Health
Level 1
Eats shop food: Give 2 random friends +1/+1.
Level 2
Eats shop food: Give 2 random friends +2/+2.
Level 3
Eats shop food: Give 2 random friends +3/+3.
Shark
4 Attack, 2 Health
Level 1
Friend faints: Gain +1/+2. Double outside battle.
Level 2
Friend faints: Gain +2/+4. Double outside battle.
Level 3
Friend faints: Gain +3/+6. Double outside battle.
Turkey
3 Attack, 4 Health
Level 1
Friend summoned: Give it +3/+3.
Level 2
Friend summoned: Give it +6/+6.
Level 3
Friend summoned: Give it +9/+9.
Tier 6 Pets
Boar
10 Attack, 6 Health
Level 1
Before Attack: Gain +4/+2.
Level 2
Before Attack: Gain +8/+4.
Level 3
Before Attack: Gain +12/+6.
Cat
4 Attack, 5 Health
Level 1
Food with Health and Attack effects are doubled.
Level 2
Food with Health and Attack effects are tripled.
Level 3
Food with Health and Attack effects are quadrupled.
Dragon
6 Attack, 8 Health
Level 1
Buy tier 1 pet: Give all friends +1/+1.
Level 2
Buy tier 1 pet: Give all friends +2/+2.
Level 3
Buy tier 1 pet: Give all friends +3/+3.
Fly
5 Attack, 5 Health
Level 1
Friend faints: Summon a 4/4 fly in its place. Works 3 times per turn.
Level 2
Friend faints: Summon an 8/8 fly in its place. Works 3 times per turn.
Level 3
Friend faints: Summon a 12/12 fly in its place. Works 3 times per turn.
Gorilla
6 Attack, 9 Health
Level 1
Hurt: Gain Coconut perk. Works 1 time per turn.
Level 2
Hurt: Gain Coconut perk. Works 2 times per turn.
Level 3
Hurt: Gain Coconut perk. Works 3 times per turn.
Leopard
10 Attack, 4 Health
Level 1
Start of battle: Deal 50% Attack damage to a random enemy.
Level 2
Start of battle: Deal 50% Attack damage to 2 random enemies.
Level 3
Start of battle: Deal 50% Attack damage to 3 random enemies.
Mammoth
3 Attack, 10 Health
Level 1
Faint: Give all friends +2/+2.
Level 2
Faint: Give all friends +4/+4.
Level 3
Faint: Give all friends +6/+6.
Snake
6 Attack, 6 Health
Level 1
Friend ahead attacks: Deal 5 damage to a random enemy.
Level 2
Friend ahead attacks: Deal 10 damage to a random enemy.
Level 3
Friend ahead attacks: Deal 15 damage to a random enemy.
Tiger
4 Attack, 3 Health
Level 1
The friend ahead repeats their ability as if they were level 1.
Level 2
The friend ahead repeats their ability as if they were level 2.
Level 3
The friend ahead repeats their ability as if they were level 3.
All Super Auto Pets & Upgrades List (Puppy Pack)
This section of the Super Auto Pets list of all pets and their upgrades is exclusively for those in the Puppy Pack/Expansion Pack #1. For those interested, you can purchase this set of pets in-game for $5, not including tax. This section doesn’t include those listed above.
Tier 1 Pets
Beetle
2 Attack, 3 Health
Level 1
Eats shop food: Give left-most shop pet +1 Health.
Level 2
Eats shop food: Give left-most shop pet +2 Health.
Level 3
Eats shop food: Give left-most shop pet +3 Health.
Bluebird
2 Attack, 1 Health
Level 1
End turn: Give a random friend +1 Attack.
Level 2
End turn: Give a random friend +2 Attack.
Level 3
End turn: Give a random friend +3 Attack.
Ladybug
1 Attack, 3 Health
Level 1
Buy food: Gain +2 Attack until end of battle.
Level 2
Buy food: Gain +4 Attack until end of battle.
Level 3
Buy food: Gain +6 Attack until end of battle.
Tier 2 Pets
Bat
1 Attack, 2 Health
Level 1
Start of battle: Make 1 enemy Weak.
Level 2
Start of battle: Make 2 enemies Weak.
Level 3
Start of battle: Make 3 enemies Weak.
Dromedary
2 Attack, 4 Health
Level 1
Start of turn: Give the 2 left-most shop pets +1/+1.
Level 2
Start of turn: Give the 2 left-most shop pets +2/+2.
Level 3
Start of turn: Give the 2 left-most shop pets +3/+3.
Tabby Cat
5 Attack, 3 Health
Level 1
Eats shop food: Give friends +1 Attack until end of battle.
Level 2
Eats shop food: Give friends +2 Attack until end of battle.
Level 3
Eats shop food: Give friends +3 Attack until end of battle.
Tier 3 Pets
Hatching Chick
2 Attack, 2 Health
Level 1
End turn: Give +4/+4 to friend ahead until end of battle.
Level 2
End turn: Give +2/+2 to friend ahead.
Level 3
Start of turn: Give +1 Experience to friend ahead.
Owl
5 Attack, 3 Health
Level 1
Sell: Give a random friend +2/+2.
Level 2
Sell: Give a random friend +4/+4.
Level 3
Sell: Give a random friend+6/+6.
Puppy
1 Attack, 2 Health
Level 1
End turn: If you have 2 gold, gain +2/+1.
Level 2
End turn: If you have 2 gold, gain +4/+2.
Level 3
End turn: If you have 2 gold, gain +6/+3.
Tropical Fish
2 Attack, 4 Health
Level 1
End turn: Give adjacent friends +1 Health.
Level 2
End turn: Give adjacent friends +2 Health.
Level 3
End turn: Give adjacent friends +3 Health.
Tier 4 Pets
Caterpillar
2 Attack, 2 Health
Level 1
Start of turn: Gain 1 Experience.
Level 2
Start of turn: Gain 1 Experience
Level 3
Start of battle: Evolve into a Butterfly, then copy stats of the strongest friend. Doesn’t evolve if killed first (Patch 0.18).
Buffalo
4 Attack, 4 Health
Level 1
Buy friend: Gain +1/+1. Works 3 times per turn.
Level 2
Buy friend: Gain +2/+2. Works 3 times per turn.
Level 3
Buy friend: Gain +3/+3. Works 3 times per turn.
Llama
3 Attack, 6 Health
Level 1
End turn: If there is an empty space, gain +2/+2.
Level 2
End turn: If there is an empty space, gain +4/+4.
Level 3
End turn: If there is an empty space, gain +6/+6.
Lobster
3 Attack, 3 Health
Level 1
Friend summoned outside battle: Give it +2/+2.
Level 2
Friend summoned outside battle: Give it +4/+4.
Level 3
Friend summoned outside battle: Give it +6/+6.
Microbe
1 Attack, 1 Health
Level 1
Faint: Make all pets weak.
Level 2
Faint: Make all pets weak.
Level 3
Faint: Make all pets weak.
Tier 5 Pets
Eagle
6 Attack, 5 Health
Level 1
Faint: Summon one Lvl. 1 tier 6 pet.
Level 2
Faint: Summon one Lvl. 2 tier 6 pet.
Level 3
Faint: Summon one Lvl. 3 tier 6 pet.
Goat
4 Attack, 6 Health
Level 1
Friend bought: Gain 1 gold. Works 2 times per turn.
Level 2
Friend bought: Gain 2 gold. Works 2 times per turn.
Level 3
Friend bought: Gain 3 gold. Works 2 times per turn.
Poodle
2 Attack, 2 Health
Level 1
End turn: Give +1/+1 to one pet of each tier.
Level 2
End turn: Give +2/+2 to one pet of each tier.
Level 3
End turn: Give +3/+3 to one pet of each tier.
Tier 6 Pets
Octopus
8 Attack, 8 Health
Level 1
Before attack: Deal 6 damage to 1 random enemy.
Level 2
Before attack: Deal 6 damage to 2 random enemies.
Level 3
Before attack: Deal 6 damage to 3 random enemies.
Sauropod
4 Attack, 12 Health
Level 1
Buy food: Gain 1 gold. Works 3 times per turn.
Level 2
Buy food: Gain 2 gold. Works 3 times per turn.
Level 3
Buy food: Gain 3 gold. Works 3 times per turn.
Tyrannosaurus
9 Attack, 4 Health
Level 1
End turn: If you have 3 or more gold, give other pets +2/+1.
Level 2
End turn: If you have 3 or more gold, give other pets +4/+2.
Level 3
End turn: If you have 3 or more gold, give other pets +6/+3.
Chicken
3 Attack, 4 Health
Level 1
Buy tier 1 pet: Give current and future shop pets +1/+1.
Level 2
Buy tier 1 pet: Give current and future shop pets +2/+2.
Level 3
Buy tier 1 pet: Give current and future shop pets +3/+3.
All Super Auto Pets & Upgrades List (Star Pack)
This section of the Super Auto Pets list is exclusively for those in Star Pack/Expansion Pack #2. Some people also refer to this as Pack 3 if you’re searching for that. Any pets listed above aren’t included in this section. This set of pets costs $10, not including tax.
Tier 1 Pets
Duckling
1 Attack, 2 Health
Level 1
Sell: Give left-most shop pet +2 Health.
Level 2
Sell: Give left-most shop pet +4 Health.
Level 3
Sell: Give left-most shop pet +6 Health.
Cockroach
1 Attack, 4 Health
Level 1
Start of turn: Set Attack to the current shop tier +1.
Level 2
Start of turn: Set Attack to the current shop tier +2.
Level 3
Start of turn: Set Attack to the current shop tier +3.
Frog
3 Attack, 1 Health
Level 1
Start of battle: Swap stats of the two adjacent pets.
Level 2
Sell: Swap stats of the two adjacent pets.
Level 3
End of turn: Swap stats of the two adjacent pets.
Hummingbird
2 Attack, 2 Health
Level 1
Start of battle: Give +2/+1 to a random Strawberry friend.
Level 2
Start of battle: Give +4/+2 to a random Strawberry friend.
Level 3
Start of battle: Give +6/+3 to a random Strawberry friend.
Iguana
1 Attack, 3 Health
Level 1
Enemy summoned or pushed: Deal 1 damage to it.
Level 2
Enemy summoned or pushed: Deal 2 damage to it.
Level 3
Enemy summoned or pushed: Deal 3 damage to it.
Kiwi
2 Attack, 2 Health
Level 1
Sell: Give a random Strawberry friend +1/+2.
Level 2
Sell: Give a random Strawberry friend +2/+4.
Level 3
Sell: Give a random Strawberry friend +3/+6.
Mouse
2 Attack, 1 Health
Level 1
Sell: Replace food shop with 1 free apple that gives +1/+1.
Level 2
Sell: Replace food shop with 2 free apples that give +1/+1.
Level 3
Sell: Replace food shop with 3 free apples that give +1/+1.
Pillbug
2 Attack, 2 Health
Level 1
Upgrade shop tier: Give the two pets behind +1 health.
Level 2
Upgrade shop tier: Give the two pets behind +2 health.
Level 3
Upgrade shop tier: Give the two pets behind +3 health.
Seahorse
2 Attack, 3 Health
Level 1
Start of battle: Push the last enemy 1 space(s) forward.
Level 2
Start of battle: Push the last enemy 2 space(s) forward.
Level 3
Start of battle: Push the last enemy 3 space(s) forward.
Tier 2 Pets
Atlantic Puffin
1 Attack, 3 Health
Level 1
Start of battle: Deal 2 damage for each friendly Strawberry pet to a random enemy.
Level 2
Start of battle: Deal 2 damage for each friendly Strawberry pet to two random enemies.
Level 3
Start of battle: Deal 2 damage for each friendly Strawberry pet to three random enemies.
Dove
2 Attack, 1 Health
Level 1
Faint: Give 2 Strawberry friends +2/+2.
Level 2
Faint: Give 2 Strawberry friends +4/+4.
Level 3
Faint: Give 2 Strawberry friends +6/+6.
Guinea Pig
1 Attack, 1 Health
Level 1
Buy: Summon a 1/1 Guinea Piglet.
Level 2
Buy: Summon a 2/2 Guinea Piglet.
Level 3
Buy: Summon a 3/3 Guinea Piglet.
Jellyfish
2 Attack, 3 Health
Level 1
Any level-up: Gain +1/+1.
Level 2
Any level-up: Gain +2/+2.
Level 3
Any level-up: Gain +3/+3.
Koala
1 Attack, 2 Health
Level 1
Friend hurt: Give it +1/+1. Works 1 time per turn.
Level 2
Friend hurt: Give it +2/+2. Works 1 time per turn.
Level 3
Friend hurt: Give it +3/+3. Works 1 time per turn.
Panda
2 Attack, 4 Health
Level 1
Start of battle: Give 50% of Panda’s Attack and Health to friend ahead, then faint.
Level 2
Start of battle: Give 100% of Panda’s Attack and Health to friend ahead, then faint.
Level 3
Start of battle: Give 150% of Panda’s Attack and Health to friend ahead, then faint.
Pug
5 Attack, 2 Health
Level 1
Start of battle: Give friend ahead +1 Experience.
Level 2
Start of battle: Give friend ahead +2 Experience.
Level 3
Start of battle: Give friend ahead +3 Experience.
Salamander
2 Attack, 4 Health
Level 1
Buy friend: If it has a Start of Battle ability, gain +2 Attack.
Level 2
Buy friend: If it has a Start of Battle ability, gain +4 Attack.
Level 3
Buy friend: If it has a Start of Battle ability, gain +6 Attack.
Stork
2 Attack, 1 Health
Level 1
Faint: Summon a level 1 pet from the previous shop tier.
Level 2
Faint: Summon a level 2 pet from the previous shop tier.
Level 3
Faint: Summon a level 3 pet from the previous shop tier.
Yak
3 Attack, 5 Health
Level 1
End turn: Deal 1 damage to itself and gain 1 Attack.
Level 2
End turn: Deal 1 damage to itself and gain 2 Attack.
Level 3
End turn: Deal 1 damage to itself and gain 3 Attack.
Tier 3 Pets
Blobfish
2 Attack, 4 Health
Level 1
Faint: Give friend behind +1/+1 and +1 Experience.
Level 2
Faint: Give friend behind +2/+2 and +2 Experience.
Level 3
Faint: Give friend behind +3/+3 and +3 Experience.
Capybara
2 Attack, 5 Health
Level 1
Roll: Give unfrozen shop pets +2/+1.
Level 2
Roll: Give unfrozen shop pets +4/+2.
Level 3
Roll: Give unfrozen shop pets +6/+3.
Cassowary
2 Attack, 4 Health
Level 1
End turn: If this has a Strawberry friend, gain +1/+1.
Level 2
End turn: If this has a Strawberry friend, gain +2/+2.
Level 3
End turn: If this has a Strawberry friend, gain +3/+3.
Clownfish
2 Attack, 3 Health
Level 1
Friendly pet levels-up: Give it +2/+2.
Level 2
Friendly pet levels-up: Give it +4/+4.
Level 3
Friendly pet levels-up: Give it +6/+6.
Leech
4 Attack, 2 Health
Level 1
End turn: Deal 1 damage to the pet ahead and gain +1 Health.
Level 2
End turn: Deal 1 damage to the pet ahead and gain +2 Health.
Level 3
End turn: Deal 1 damage to the pet ahead and gain +3 Health.
Okapi
2 Attack, 3 Health
Level 1
Roll: Gain +1 and +1 until end of battle. Works 5 time(s) per turn.
Level 2
Roll: Gain +2 and +2 until end of battle. Works 5 time(s) per turn.
Level 3
Roll: Gain +3 and +3 until end of battle. Works 5 time(s) per turn.
Starfish
3 Attack, 2 Health
Level 1
Friend sold: If it had a ‘Sell’ ability, give +1/+1 to a random friend.
Level 2
Friend sold: If it had a ‘Sell’ ability, give +2/+2 to a random friend.
Level 3
Friend sold: If it had a ‘Sell’ ability, give +3/+3 to a random friend.
Toad
3 Attack, 3 Health
Level 1
Enemy hurt: Make it Weak. Works 2 time(s) per turn.
Level 2
Enemy hurt: Make it Weak. Works 4 time(s) per turn.
Level 3
Enemy hurt: Make it Weak. Works 6 time(s) per turn.
Woodpecker
4 Attack, 3 Health
Level 1
Start of battle: Deal 2 damage to the two pets ahead.
Level 2
Start of battle: Deal 2 damage to the two pets ahead. Triggers 2 times.
Level 3
Start of battle: Deal 2 damage to the two pets ahead. Triggers 3 times.
Tier 4 Pets
Anteater
3 Attack, 2 Health
Level 1
Faint: Summon two Lvl. 1 Ants.
Level 2
Faint: Summon two Lvl. 2 Ants.
Level 3
Faint: Summon two Lvl. 3 Ants.
Crow
3 Attack, 3 Health
Level 1
Sell: Replace food shop with 1 chocolate that gives +1 Experience.
Level 2
Sell: Replace food shop with 1 chocolate that gives +2 Experience.
Level 3
Sell: Replace food shop with 1 chocolate that gives +3 Experience.
Donkey
4 Attack, 6 Health
Level 1
Friend faints: Push the last enemy to the front. Works 1 time per battle.
Level 2
Friend faints: Push the last enemy to the front. Works 2 times per battle.
Level 3
Friend faints: Push the last enemy to the front. Works 3 times per battle.
Eel
5 Attack, 4 Health
Level 1
Start of battle: Gain 50% bonus Health.
Level 2
Start of battle: Gain 100% bonus Health.
Level 3
Start of battle: Gain 150% bonus Health.
Hawk
4 Attack, 3 Health
Level 1
Start of battle: Deal 7 damage to the opposite enemy.
Level 2
Start of battle: Deal 14 damage to the opposite enemy.
Level 3
Start of battle: Deal 21 damage to the opposite enemy.
Orangutan
3 Attack, 6 Health
Level 1
End turn: Give the lowest Health friendly pet +4 Health.
Level 2
End turn: Give the lowest Health friendly pet +8 Health.
Level 3
End turn: Give the lowest Health friendly pet +12 Health.
Pelican
2 Attack, 3 Health
Level 1
End turn & Start of Battle: Give a random Strawberry friend +2/+1.
Level 2
End turn & Start of Battle: Give a random Strawberry friend +4/+2.
Level 3
End turn & Start of Battle: Give a random Strawberry friend +6/+3.
Platypus
5 Attack, 2 Health
Level 1
Sell: Summon a Lvl. 1 Duck and Beaver.
Level 2
Sell: Summon a Lvl. 2 Duck and Beaver.
Level 3
Sell: Summon a Lvl. 3 Duck and Beaver.
Praying Mantis
7 Attack, 2 Health
Level 1
Start of turn: Knock out adjacent friends and gain +2/+2.
Level 2
Start of turn: Knock out adjacent friends and gain +4/+4.
Level 3
Start of turn: Knock out adjacent friends and gain +6/+6.
Tier 5 Pets
Fox
5 Attack, 3 Health
Level 1
End turn: Steal a random shop food.
Level 2
End turn: Steal a random shop food. Health and Attack effects are multiplied by 2.
Level 3
End turn: Steal a random shop food. Health and Attack effects are multiplied by 3.
Hamster
2 Attack, 4 Health
Level 1
Roll: Gain 1 gold. Works 2 times per turn.
Level 2
Roll: Gain 1 gold. Works 4 times per turn.
Level 3
Roll: Gain 1 gold. Works 6 times per turn.
Lion
6 Attack, 6 Health
Level 1
Start of battle: If this is your highest tier pet, gain +50% Attack and Health.
Level 2
Start of battle: If this is your highest tier pet, gain +100% Attack and Health.
Level 3
Start of battle: If this is your highest tier pet, gain +150% Attack and Health.
Polar Bear
4 Attack, 8 Health
Level 1
Start of turn: Give a random frozen shop pet +4/+4.
Level 2
Start of turn: Give a random frozen shop pet +8/+8.
Level 3
Start of turn: Give a random frozen shop pet +12/+12.
Shoebill
2 Attack, 4 Health
Level 1
End turn: Give Strawberry friends +1/+2.
Level 2
End turn: Give Strawberry friends +2/+4.
Level 3
End turn: Give Strawberry friends +3/+6.
Siberian Husky
4 Attack, 3 Health
Level 1
End turn: Give friends with no food perks +1/+1.
Level 2
End turn: Give friends with no food perks +2/+2.
Level 3
End turn: Give friends with no food perks +3/+3.
Sword Fish
5 Attack, 5 Health
Level 1
Start of battle: Deal 100% Attack damage to the healthiest enemy and itself.
Level 2
Start of battle: Deal 200% Attack damage to the healthiest enemy and itself.
Level 3
Start of battle: Deal 300% Attack damage to the healthiest enemy and itself.
Triceratops
5 Attack, 6 Health
Level 1
Hurt: Give a random friend +3/+3.
Level 2
Hurt: Give a random friend +6/+6.
Level 3
Hurt: Give a random friend +9/+9.
Vulture
4 Attack, 3 Health
Level 1
Two friends faint: Deal 4 damage to a random enemy.
Level 2
Two friends faint: Deal 8 damage to a random enemy.
Level 3
Two friends faint: Deal 12 damage to a random enemy.
Zebra
3 Attack, 5 Health
Level 1
Buy & Sell: Give a random friend +2/+2.
Level 2
Buy & Sell: Give a random friend +4/+4.
Level 3
Buy & Sell: Give a random friend +6/+6.
Tier 6 Pets
Hammershark
5 Attack, 5 Health
Level 1
Start of turn: Gain 3 gold if there is at least one level 3 friendly pet.
Level 2
Start of turn: Gain 6 gold if there is at least one level 3 friendly pet.
Level 3
Start of turn: Gain 9 gold if there is at least one level 3 friendly pet.
Komodo
6 Attack, 6 Health
Level 1
End turn: Give friends ahead +1/+1 and then shuffle their positions.
Level 2
End turn: Give friends ahead +2/+2 and then shuffle their positions.
Level 3
End turn: Give friends ahead +3/+3 and then shuffle their positions.
Orca
4 Attack, 8 Health
Level 1
Faint: Summon 1 random pet with a Faint ability from any pack.
Level 2
Faint: Summon 2 random pets with a Faint ability from any pack.
Level 3
Faint: Summon 3 random pets with a Faint ability from any pack.
Ostrich
2 Attack, 8 Health
Level 1
End turn: Gain +1/+1 for each tier 5 pet or higher in the shop.
Level 2
End turn: Gain +2/+2 for each tier 5 pet or higher in the shop.
Level 3
End turn: Gain +3/+3 for each tier 5 pet or higher in the shop.
Piranha
10 Attack, 2 Health
Level 1
Hurt & Faint: Give friends +3 attack.
Level 2
Hurt & Faint: Give friends +6 attack.
Level 3
Hurt & Faint: Give friends +9 attack.
Reindeer
6 Attack, 4 Health
Level 1
Before attack: Gain Melon perk. Works 1 time per battle.
Level 2
Before attack: Gain Melon perk. Works 2 times per battle.
Level 3
Before attack: Gain Melon perk. Works 3 times per battle.
Sabertooth Tiger
8 Attack, 6 Health
Level 1
Hurt: Summon a random Tier 1 pet as a 8/8.
Level 2
Hurt: Summon a random Tier 1 pet as a 16/16.
Level 3
Hurt: Summon a random Tier 1 pet as a 24/24.
Spinosaurus
4 Attack, 8 Health
Level 1
Friend faints: Give a random friend +3/+2.
Level 2
Friend faints: Give a random friend +6/+4.
Level 3
Friend faints: Give a random friend +9/+6.
Stegosaurus
3 Attack, 8 Health
Level 1
Start of battle: Give one random friend without a food perk +1/1. Multiply buff with turn number.
Level 2
Start of battle: Give one random friend without a food perk +2/2. Multiply buff with turn number.
Level 3
Start of battle: Give one random friend without a food perk +3/3. Multiply buff with turn number.
Velociraptor
3 Attack, 2 Health
Level 1
Start of battle: Give Coconut perk to 1 random Strawberry friend.
Level 2
Start of battle: Give Coconut perk to 2 random Strawberry friends.
Level 3
Start of battle: Give Coconut perk to 3 random Strawberry friends.
All Super Auto Pets & Upgrades List (Golden Pack)
This section of the Super Auto Pets list of all pets and their upgrades is exclusively for those in the Golden Pack. For those interested, you can purchase this set of pets in-game for $10, not including tax. This section doesn’t include those listed above.
Tier 1 Pets
Bulldog
1 Attack, 3 Health
Level 1
Hurt: Set attack equal to health +1.
Level 2
Hurt: Set attack equal to health +2.
Level 3
Hurt: Set attack equal to health +3.
Chipmunk
3 Attack, 2 Health
Level 1
Sell: Replace food shop with one free copy of this pet’s food perk.
Level 2
Sell: Replace food shop with two free copies of this pet’s food perk.
Level 3
Sell: Replace food shop with three free copies of this pet’s food perk.
Groundhog
2 Attack, 1 Health
Level 1
Faint: Gain +1 trumpet.
Level 2
Faint: Gain +2 trumpets.
Level 3
Faint: Gain +3 trumpets.
Cone Snail
1 Attack, 2 Health
Level 1
Start of battle: Give the nearest friend behind +2 health.
Level 2
Start of battle: Give the nearest friend behind +4 health.
Level 3
Start of battle: Give the nearest friend behind +6 health.
Goose
2 Attack, 2 Health
Level 1
Start of battle: Remove 1 attack from the first enemy.
Level 2
Start of battle: Remove 2 attack from the first enemy.
Level 3
Start of battle: Remove 3 attack from the first enemy.
Pied Tamarin
1 Attack, 2 Health
Level 1
Faint: Spend 1 trumpet to deal 3 damage to one random enemy.
Level 2
Faint: Spend 1 trumpet to deal 3 damage to two random enemies.
Level 3
Faint: Spend 1 trumpet to deal 3 damage to three random enemies.
Opossum
2 Attack, 3 Health
Level 1
Sell: Give one random Faint pet in the shop +1 attack and +1 health.
Level 2
Sell: Give one random Faint pet in the shop +2 attack and +2 health.
Level 3
Sell: Give one random Faint pet in the shop +3 attack and +3 health.
Silkmoth
3 Attack, 1 Health
Level 1
Friend ahead hurt: Give it +1 health. Works 2 times per turn.
Level 2
Friend ahead hurt: Give it +2 health. Works 2 times per turn.
Level 3
Friend ahead hurt: Give it +3 health. Works 2 times per turn.
Magpie
1 Attack, 4 Health
Level 1
End turn: Spend up to 1 gold and gain it back next turn.
Level 2
End turn: Spend up to 2 gold and gain it back next turn.
Level 3
End turn: Spend up to 3 gold and gain it back next turn.
Tier 2 Pets
Hercules Beetle
3 Attack, 4 Health
Level 1
Sell: Give friends +1 attack front-to-back for each battle this has fought.
Level 2
Sell: Give friends +2 attack front-to-back for each battle this has fought.
Level 3
Sell: Give friends +3 attack front-to-back for each battle this has fought.
Stoat
2 Attack, 2 Health
Level 1
Sell: Summon one level 1 pet from your current tier as a 1/1.
Level 2
Sell: Summon one level 2 pet from your current tier as a 1/1.
Level 3
Sell: Summon one level 3 pet from your current tier as a 1/1.
Black Necked Stilt
3 Attack, 2 Health
Level 1
Faint: Gain +2 trumpets.
Level 2
Faint: Gain +4 trumpets.
Level 3
Faint: Gain +6 trumpets.
Squid
5 Attack, 2 Health
Level 1
Faint: Spend 1 trumpet to give the first enemy Ink.
Level 2
Faint: Spend 1 trumpet to give the first two enemies Ink.
Level 3
Faint: Spend 1 trumpet to give the first three enemies Ink.
Sea Urchin
3 Attack, 2 Health
Level 1
Faint: Remove 5 health from the first enemy.
Level 2
Faint: Remove 5 health from the first two enemies.
Level 3
Faint: Remove 5 health from the first three enemies.
Door Head Ant
2 Attack, 2 Health
Level 1
Empty Front Space: If in battle, push this to the front and gain +4 health.
Level 2
Empty Front Space: If in battle, push this to the front and gain +8 health.
Level 3
Empty Front Space: If in battle, push this to the front and gain +12 health.
Lizard
1 Attack, 3 Health
Level 1
Hurt: Summon one 2/1 Lizard Tail.
Level 2
Hurt: Summon one 4/2 Lizard Tail.
Level 3
Hurt: Summon one 6/3 Lizard Tail.
Sea Turtle
2 Attack, 5 Health
Level 1
Friend summoned: If in battle, give it +3 health.
Level 2
Friend summoned: If in battle, give it +6 health.
Level 3
Friend summoned: If in battle, give it +9 health.
Gazelle
2 Attack, 3 Health
Level 1
Start of turn: Gain +1 attack and +1 health until end of battle per extra gold.
Level 2
Start of turn: Gain +2 attack and +2 health until end of battle per extra gold.
Level 3
Start of turn: Gain +3 attack and +3 health until end of battle per extra gold.
African Penguin
1 Attack, 3 Health
Level 1
Buy: Give three random friends +1 attack.
Level 2
Buy: Give three random friends +2 attack.
Level 3
Buy: Give three random friends +3 attack.
Tier 3 Pets
Musk Ox
2 Attack, 4 Health
Level 1
Friend ahead faints: Gain +1 attack and +2 health.
Level 2
Friend ahead faints: Gain +2 attack and +4 health.
Level 3
Friend ahead faints: Gain +3 attack and +6 health.
Flea
3 Attack, 1 Health
Level 1
Faint: Make the healthiest enemy weak.
Level 2
Faint: Make the two healthiest enemies weak.
Level 3
Faint: Make the three healthiest enemies weak.
Royal Flycatcher
2 Attack, 4 Health
Level 1
Enemy summoned: Deal 3 damage to one random enemy.
Level 2
Enemy summoned: Deal 6 damage to one random enemy.
Level 3
Enemy summoned: Deal 9 damage to one random enemy.
Surgeon Fish
3 Attack, 3 Health
Level 1
Before attack: Spend 2 trumpets to give the nearest friend behind +6 health.
Level 2
Before attack: Spend 2 trumpets to give the nearest friend behind +12 health.
Level 3
Before attack: Spend 2 trumpets to give the nearest friend behind +18 health.
Weasel
3 Attack, 4 Health
Level 1
Faint: Gain +1 gold on next turn.
Level 2
Faint: Gain +2 gold on next turn.
Level 3
Faint: Gain +3 gold on next turn.
Guineafowl
2 Attack, 5 Health
Level 1
Hurt: Gain 2 trumpets.
Level 2
Hurt: Gain 4 trumpets.
Level 3
Hurt: Gain 6 trumpets.
Betta Fish
2 Attack, 3 Health
Level 1
Faint: Give the nearest friend behind +4 attack and +2 health.
Level 2
Faint: Give the nearest friend behind +8 attack and +4 health.
Level 3
Faint: Give the nearest friend behind +12 attack and +6 health.
Meerkat
1 Attack, 3 Health
Level 1
Start of battle: Give adjacent friends +1 attack for every 3 gold spent this turn.
Level 2
Start of battle: Give adjacent friends +2 attack for every 3 gold spent this turn.
Level 3
Start of battle: Give adjacent friends +3 attack for every 3 gold spent this turn.
Flying Fish
1 Attack, 2 Health
Level 1
Friend summoned: If in battle, give it +2 experience. Works 2 times per turn.
Level 2
Friend summoned: If in battle, give it +4 experience. Works 2 times per turn.
Level 3
Friend summoned: If in battle, give it +6 experience. Works 2 times per turn.
Baboon
1 Attack, 2 Health
Level 1
End turn: Give one random friend from the current shop tier +1 attack and +2 health.
Level 2
End turn: Give one random friend from the current shop tier +2 attack and +4 health.
Level 3
End turn: Give one random friend from the current shop tier +3 attack and +6 health.
Osprey
3 Attack, 3 Health
Level 1
Faint: Summon one 2/1 Groundhog.
Level 2
Faint: Summon two 2/1 Groundhogs.
Level 3
Faint: Summon three 2/1 Groundhogs.
Tier 4 Pets
Manatee
2 Attack, 11 Health
Level 1
End turn: Take 5 damage and give the nearest friend ahead +2 attack and +1 health.
Level 2
End turn: Take 5 damage and give the nearest friend ahead +4 attack and +2 health.
Level 3
End turn: Take 5 damage and give the nearest friend ahead +6 attack and +3 health.
Cuttlefish
8 Attack, 4 Health
Level 1
Faint: Give the last enemy Ink.
Level 2
Faint: Give the last two enemies Ink.
Level 3
Faint: Give the last three enemies Ink.
Egyptian Vulture
5 Attack, 4 Health
Level 1
Knock out: Activate Faint ability on the nearest friend behind. Works 1 time per battle.
Level 2
Knock out: Activate Faint ability on the nearest friend behind. Works 2 times per battle.
Level 3
Knock out: Activate Faint ability on the nearest friend behind. Works 3 times per battle.
Saiga Antelope
4 Attack, 3 Health
Level 1
Friend faints: Gain +1 trumpet.
Level 2
Friend faints: Gain +2 trumpets.
Level 3
Friend faints: Gain +3 trumpets.
Sealion
3 Attack, 6 Health
Level 1
End turn: Give friends behind +1 attack and friends ahead +1 health.
Level 2
End turn: Give friends behind +2 attack and friends ahead +2 health.
Level 3
End turn: Give friends behind +3 attack and friends ahead +3 health.
Vaquita
3 Attack, 4 Health
Level 1
Faint: Gain +50% trumpets.
Level 2
Faint: Gain +100% trumpets.
Level 3
Faint: Gain +150% trumpets.
Slug
4 Attack, 4 Health
Level 1
Faint: Summon one 2/2 Smaller Slug that summons one 1/1 Smallest Slug.
Level 2
Faint: Summon one 4/4 Smaller Slug that summons one 2/2 Smallest Slug.
Level 3
Faint: Summon one 6/6 Smaller Slug that summons one 3/3 Smallest Slug.
Poison Dart Frog
5 Attack, 2 Health
Level 1
Friend ahead faints: Deal 3 damage to the highest health enemy.
Level 2
Friend ahead faints: Deal 6 damage to the highest health enemy.
Level 3
Friend ahead faints: Deal 9 damage to the highest health enemy.
Secretary Bird
2 Attack, 5 Health
Level 1
Two friends faint: Give the nearest friend ahead +3 attack and +3 health.
Level 2
Two friends faint: Give the nearest friend ahead +6 attack and +6 health.
Level 3
Two friends faint: Give the nearest friend ahead +9 attack and +9 health.
Falcon
5 Attack, 5 Health
Level 1
Knock out: Summon one 3/3 level 1 copy of the knocked out pet.
Level 2
Knock out: Summon one 6/6 level 2 copy of the knocked out pet.
Level 3
Knock out: Summon one 9/9 level 3 copy of the knocked out pet.
Manta Ray
5 Attack, 4 Health
Level 1
End turn: If there is an empty space, gain +2 gold next turn.
Level 2
End turn: If there is an empty space, gain +4 gold next turn.
Level 3
End turn: If there is an empty space, gain +6 gold next turn.
Macaque
2 Attack, 2 Health
Level 1
Start of battle: Summon one 12/12 Orangutan with the same food perk as this.
Level 2
Start of battle: Summon one 24/24 Orangutan with the same food perk as this.
Level 3
Start of battle: Summon one 36/36 Orangutan with the same food perk as this.
Tier 5 Pets
Nyala
3 Attack, 4 Health
Level 1
Faint: Gain +8 trumpets.
Level 2
Faint: Gain +16 trumpets.
Level 3
Faint: Gain +24 trumpets.
Nurse Shark
4 Attack, 6 Health
Level 1
Faint: Spend up to 10 trumpets and deal triple damage to one random enemy.
Level 2
Faint: Spend up to 10 trumpets and deal triple damage to two random enemies.
Level 3
Faint: Spend up to 10 trumpets and deal triple damage to three random enemies.
White Whale
3 Attack, 8 Health
Level 1
Eats food: Swallow the left-most shop pet and release it as level 1 after fainting.
Level 2
Eats food: Swallow the left-most shop pet and release it as level 2 after fainting.
Level 3
Eats food: Swallow the left-most shop pet and release it as level 3 after fainting.
Wolf
4 Attack, 4 Health
Level 1
Faint: Summon three 3/2 Pigs.
Level 2
Faint: Summon three 6/4 Pigs.
Level 3
Faint: Summon three 9/6 Pigs.
Silver Fox
3 Attack, 6 Health
Level 1
Before attack: Gain +1 gold on next turn. Works 3 times per battle.
Level 2
Before attack: Gain +2 gold on next turn. Works 3 times per battle.
Level 3
Before attack: Gain +3 gold on next turn. Works 3 times per battle.
Fire Ant
6 Attack, 4 Health
Level 1
Faint: Give this pet’s attack to one random friend.
Level 2
Faint: Give this pet’s attack to two random friends.
Level 3
Faint: Give this pet’s attack to three random friends.
Cockatoo
4 Attack, 2 Health
Level 1
Buy: Give three random Faint friends +2 attack and +1 health.
Level 2
Buy: Give three random Faint friends +4 attack and +2 health.
Level 3
Buy: Give three random Faint friends +6 attack and +3 health.
Blue Ringed Octopus
2 Attack, 4 Health
Level 1
Buy: Give all friends +1 attack and +1 health.
Level 2
Buy: Give all friends +2 attack and +2 health.
Level 3
Buy: Give all friends +3 attack and +3 health.
Crane
9 Attack, 2 Health
Level 1
Friend ahead hurt: Give it Melon perk and +5 attack. Works 1 time per turn.
Level 2
Friend ahead hurt: Give it Melon perk and +5 attack. Works 2 time per turn.
Level 3
Friend ahead hurt: Give it Melon perk and +5 attack. Works 3 time per turn.
Emu
3 Attack, 4 Health
Level 1
Empty Front Space: If in battle, push the nearest friend ahead to the front and give it +4 health.
Level 2
Empty Front Space: If in battle, push the nearest friend ahead to the front and give it +8 health.
Level 3
Empty Front Space: If in battle, push the nearest friend ahead to the front and give it +12 health.
Tier 6 Pets
Wildebeest
8 Attack, 6 Health
Level 1
Before attack: Spend 4 trumpets to gain Coconut perk. Works 1 time per battle.
Level 2
Before attack: Spend 4 trumpets to gain Coconut perk. Works 2 time per battle.
Level 3
Before attack: Spend 4 trumpets to gain Coconut perk. Works 3 time per battle.
Highland Cow
4 Attack, 12 Health
Level 1
Start of battle: Gain +1 trumpet for each 2 health this has.
Level 2
Start of battle: Gain +2 trumpet for each 2 health this has.
Level 3
Start of battle: Gain +3 trumpet for each 2 health this has.
Catfish
3 Attack, 3 Health
Level 1
Start of turn: Spend 1 gold to activate Buy ability on the nearest friend ahead.
Level 2
Start of turn: Spend 1 gold to activate Buy ability on the nearest friend ahead. Triggers 2 times.
Level 3
Start of turn: Spend 1 gold to activate Buy ability on the nearest friend ahead. Triggers 3 times.
Pteranodon
5 Attack, 3 Health
Level 1
Friend faints: If it was a Faint pet, activate its ability again. Works 1 time per turn.
Level 2
Friend faints: If it was a Faint pet, activate its ability again. Works 2 time per turn.
Level 3
Friend faints: If it was a Faint pet, activate its ability again. Works 3 time per turn.
Warthog
9 Attack, 6 Health
Level 1
Faint: Give random friends +1 attack and +1 health for every 3 attack this has.
Level 2
Faint: Give random friends +2 attack and +2 health for every 3 attack this has.
Level 3
Faint: Give random friends +3 attack and +3 health for every 3 attack this has.
Cobra
12 Attack, 6 Health
Level 1
Friend ahead attacks: Deal 20% attack damage to one random enemy.
Level 2
Friend ahead attacks: Deal 40% attack damage to one random enemy.
Level 3
Friend ahead attacks: Deal 60% attack damage to one random enemy.
Grizzly Bear
6 Attack, 6 Health
Level 1
Five friendly attacks: Deal 6 damage to two random enemies.
Level 2
Five friendly attacks: Deal 12 damage to two random enemies.
Level 3
Five friendly attacks: Deal 18 damage to two random enemies.
German Shepherd
10 Attack, 4 Health
Level 1
Friend summoned: Give 30% of this pet’s attack to it.
Level 2
Friend summoned: Give 60% of this pet’s attack to it.
Level 3
Friend summoned: Give 90% of this pet’s attack to it.
Bird of Paradise
3 Attack, 3 Health
Level 1
Spend 7 gold: Give three random friends +1 attack and +1 health.
Level 2
Spend 7 gold: Give three random friends +2 attack and +2 health.
Level 3
Spend 7 gold: Give three random friends +3 attack and +3 health.
Oyster
2 Attack, 10 Health
Level 1
Sell: Gain +3 gold.
Level 2
Sell: Gain +6 gold.
Level 3
Sell: Gain +9 gold.
That’s all there is to this list on every Super Auto Pets creature and their levels. Feel free to comment if a pet’s stats are out of date and need to be updated. I’ll do my best to update when I can!
Jeff is a journalist with over 10 years of experience writing, streaming, and making content about video games. With an associate degree in journalism, he’s a sucker for RPGs, survival games, roguelikes, and more.
Thanks for the heads up choong! I just updated all the pets mentioned in the patch notes. I changed everything to reflect the in-game stats since the patch notes were a bit vague haha.
Troy Will
Tuesday 30th of November 2021
I wanted to get some input to see if there is any way to defend a level 3 Caterpillar versus an opposing teams Dolphin. When the level 3 Caterpillar evolves into a Butterfly it is briefly a (1/1) Butterfly. Right after that the opposing team takes its start of battle move which with a Dolphin is to snipe the lowest health creature of the opposing team. This will always be my (1/1) Butterfly. Melon armor will not work since the Caterpillar sheds any buffs when evolving into the Butterfly. The only thing I can think of to do is use a (1/1) pet like a Deer, Hatchling Chick, Microbe, or Scorpion as a "decoy". This will not work in general though because I am often using a Tyrannosaurus or Poodle to buff my team as a whole. Any thoughts?
trying
Saturday 25th of December 2021
you can pray dor the enemy to have the dophin on the firsts places and put your catepillar en the back, so te order of the abilities is: dolphin, caterpillar, copy health and damage
Mogy
Friday 10th of December 2021
If the catterpillar has lower damage in its original form then the dolphin will attack before it transforms
Mark
Tuesday 30th of November 2021
probably just pray that the opposing team doesn't have a dolphin
Dylan
Saturday 27th of November 2021
Can the gorilla get coconut armor forever
Jeffrey Lerman
Saturday 27th of November 2021
Hey Dylan, the Gorilla has Coconut Armor once per turn. This means it'll come back after each fight. The one thing I'm curious about but haven't tested is if you can start with it by using the Hedgehog. Essentially by using a Sleeping Pill on the Hedgehog to damage the Gorilla, triggering the Coconut Armor.
By all means, if someone tests this and/or knows, let me know!
Giada
Thursday 9th of June 2022
Now Zebra is listed in the achievements list
choong
Tuesday 24th of May 2022
You need to update this list after the patch.
Jeffrey Lerman
Tuesday 24th of May 2022
Thanks for the heads up choong! I just updated all the pets mentioned in the patch notes. I changed everything to reflect the in-game stats since the patch notes were a bit vague haha.
Troy Will
Tuesday 30th of November 2021
I wanted to get some input to see if there is any way to defend a level 3 Caterpillar versus an opposing teams Dolphin. When the level 3 Caterpillar evolves into a Butterfly it is briefly a (1/1) Butterfly. Right after that the opposing team takes its start of battle move which with a Dolphin is to snipe the lowest health creature of the opposing team. This will always be my (1/1) Butterfly. Melon armor will not work since the Caterpillar sheds any buffs when evolving into the Butterfly. The only thing I can think of to do is use a (1/1) pet like a Deer, Hatchling Chick, Microbe, or Scorpion as a "decoy". This will not work in general though because I am often using a Tyrannosaurus or Poodle to buff my team as a whole. Any thoughts?
trying
Saturday 25th of December 2021
you can pray dor the enemy to have the dophin on the firsts places and put your catepillar en the back, so te order of the abilities is: dolphin, caterpillar, copy health and damage
Mogy
Friday 10th of December 2021
If the catterpillar has lower damage in its original form then the dolphin will attack before it transforms
Mark
Tuesday 30th of November 2021
probably just pray that the opposing team doesn't have a dolphin
Dylan
Saturday 27th of November 2021
Can the gorilla get coconut armor forever
Jeffrey Lerman
Saturday 27th of November 2021
Hey Dylan, the Gorilla has Coconut Armor once per turn. This means it'll come back after each fight. The one thing I'm curious about but haven't tested is if you can start with it by using the Hedgehog. Essentially by using a Sleeping Pill on the Hedgehog to damage the Gorilla, triggering the Coconut Armor.
By all means, if someone tests this and/or knows, let me know!