For those of you always looking to get more Vampire Survivors, Brotato comes in with a ton of action in this unique genre. I put together this list of all the different items in Brotato alongside their stats to try and help people learn more about the game. I noticed I couldn’t find info on certain items online so here I am.
This list includes only the passive items you can get, so you won’t see any weapons below. As updates are made to the game we’ll try to keep up with updating this list as well. If an item stat is wrong or an item isn’t below, feel free to comment below and we’ll try to add it! Also, I didn’t include prices for items in the shop since they can vary.
Disclaimer: Some of the item updates made to this guide are based on the Brotato patch notes which can be confusing to follow. So it’s entirely possible an item stat may be slightly off.
Item Name |
Item Stats |
Common Rarity Items |
|
Alien Tongue | +30% Pickup Range |
Alien Worm | +3 Max HP, +2 HP Regeneration, -1 HP Recovered from consumables. |
Baby Elephant | +25% chance to deal 7 (25% Luck) damage to a random enemy when you pick up a material. (7 is at 15 Luck) |
Baby Gecko | +20% chance to instantly attract a material when it’s dropped. +10 Range |
Bag | +15 Materials when you pick up a crate. -1% Speed |
Bat | +2% Life Steal, -2 Harvesting |
Beanie | +4% Speed, -6 Range |
Boiling Water | +2 Elemental Damage, -1 Max HP |
Book | +1 Engineering |
Boxing Glove | +3 Knockback |
Broken Mouth | +5 Max HP, – 1 HP Regeneration |
Butterfly | +2% Life Steal |
Cake | +3 Max HP, -1% Damage |
Charcoal | +1 Elemental Damage, +2 Melee Damage, -2 Harvesting |
Claw Tree | +1 Melee Damage, +3% Crit Chance, -1 Max HP |
Coffee | +10% Attack Speed, -2% Damage |
Coupon | -5% Items Price |
Cute Monkey | +8% Chance to heal 1 HP when picking up a material. -1 Ranged Damage |
Defective Steroids | +2 Max HP, +2 Melee Damage, -3% Attack Speed |
Duct Tape | +1 Armor, +1 Engineering, -2 Max HP |
Dynamite | +15% Explosion Damage |
Fertilizer | +8 Harvesting, -1 Melee Damage |
Gentle Alien | +2 Max HP, +5% Damage, +5% Enemies |
Glasses | +20 Range |
Goat Skull | +3% Melee Damage, -2% Crit Chance |
Gummy Berserker | +5% Attack Speed, +15 Range, -1 Armor |
Head Injury | +6% Damage, -8 Range |
Hedgehog | +2 Melee Damage, +1 Ranged Damage, -1 HP Regeneration |
Helmet | +1 Armor, -2% Speed |
Injection | +7% Damage, -2 Max HP |
Insanity | +6% Crit Chance, -3% Damage |
Landmines | A landmine spawns every 12 seconds dealing 10 (Engineering) damage in an area. (10 is at 0 Engineering) |
Lens | +1 Ranged Damage, -5 Range |
Lemonade | +1 HP Recovered from consumables |
Lost Duck | +10 Luck, -1 Elemental Damage |
Lumberjack Shirt | Trees die in one hit. |
Mushroom | +3 HP Regeneration, -2 Luck |
Mutation | +1 Ranged Damage, +1 Elemental Damage, -3% Speed |
Peaceful Bee | +4% Dodge, +4 Harvesting, -1 Melee Damage, -1 Ranged Damage |
Pencil | +2 Engineering, -1% Attack Speed, -1% Crit Chance |
Plant | +2 HP Regeneration |
Propeller Hat | +10 Luck, -2% Damage |
Scar | +20% XP Gain, -8 Range |
Scared Sausage | Attacks have a 25% chance to deal 4×3 (Elemental Damage) burning damage. (4×3 is at 0 Elemental Damage) |
Sharp Bullet | Projectiles pierce through 1 additional target. -20% Piercing Damage, -5% Damage. |
Snake | Burning spreads to a nearby enemy. -1 Max HP |
Terrified Onion | +4% Speed, -6 Luck |
Toxic Sludge | +2 Elemental Damage, -2% Dodge |
Turret | Spawns a turret that shoots bullets dealing 10 (80% Engineering) damage. (10 is at 0 Engineering) |
Ugly Tooth | Hitting an enemy removes 10% of their speed. Max 30%. -3% Speed |
Weird Food | +2 HP Recovered from consumables. -2% Dodge |
Weird Ghost | +3 Max HP. Start the next wave with 1 HP. Can instantly kill you when combined with Blood Donation. |
Item Name |
Item Stats |
Blue Rarity Items |
|
Acid | +8 Max HP, -4% Dodge |
Alien Eyes | Shoots 6 alien eyes around you every 3 seconds dealing 20 (50% Max HP) damage each. (Based on 36 Max HP) |
Bait | +8% Damage. Special enemies appear at the beginning of the next wave. |
Banner | +20 Range, +10% Attack Speed, -2% Life Steal |
Black Belt | +25% XP Gain, +3 Melee Damage, -8 Luck |
Blindfold | +5% Crit Chance, +5% Dodge, -15 Range |
Blood Leech | +2% Life Steal, +2 HP Regeneration, -4 Harvesting |
Campfire | +2 Elemental Damage, +2 HP Regeneration, -2% Speed |
Cog | +4 Engineering, -4% Damage |
Compass | +5% Speed, +3 Engineering, -3% Crit Chance (Win a run with Explorer) |
Cyberball | +25% chance to deal 1 (25% Luck) damage to a random enemy when an enemy dies. (1 is at 0 Luck) |
Cyclops Worm | +12% Damage, -12 Range |
Dangerous Bunny | +1 Free reroll in the shop. |
Energy Bracelet | +4% Crit Chance, +2 Elemental Damage, -2 Ranged Damage |
Eyes Surgery | Burning activates 10% faster. -10 Range |
Fuel Tank | +4 Elemental Damage, -1 Melee Damage, -1 Ranged Damage |
Gambling Token | +8% Dodge, -1 Armor |
Incendiary Turret | Spawns a turret that shoots flames dealing 5×5 (25% Engineering) burning damage. (5×5 is at 0 Engineering) |
Leather Vest | +2 Armor, +6% Dodge, -3 Max HP |
Little Frog | +20% Pickup Range, +10 Harvesting, -5% Dodge |
Little Muscley Dude | +3 Melee Damage, +5 Max HP, -15 Range |
Mastery | +6 Melee Damage, -3 Ranged Damage |
Medal | +3 Max HP, +3% Damage, +1 Armor, +3% Speed, -4% Crit Chance |
Medical Turret | Spawns a medical turret that shoots bullets healing 3 (5% Engineering) HP. (3 is at 0 Engineering) |
Metal Detector | +5% chance to double the value of picked up materials. +6 Luck, +2 Engineering, -5% Damage |
Metal Plate | +2 Armor, -3% Damage |
Missile | +10% Damage, -4% Attack Speed |
Padding | +3 Max HP, +1 Max HP for every 100 Materials you have. -5% Speed (Win a run with Saver to unlock) |
Piggy Bank | +20% of your materials at the start of waves. |
Pumpkin | +15% Piercing Damage. Can’t go above base damage. -2% Damage |
Recycling Machine | Gain 35% more materials from recycling items. |
Riposte | +2 Melee Damage. 100% chance to deal 1 (300% Melee Damage) damage to an enemy when dodging their attack. |
Ritual | +6% Damage, +2% Life Steal, -2 Engineering (Win a run with Ghost to unlock) |
Scope | +2 Ranged Damage, +25 Range, -7% Attack Speed |
Shady Potion | +20 Luck, -2 HP Regeneration |
Spicy Sauce | +3 Max HP. Consumables have a 25% chance to explode for 5 (100% Max HP) damage when picked up. |
Small Magazine | +2 Ranged Damage, +10% Attack Speed, -6% Damage |
Snail | -5% Enemy Speed, -3% Speed (Win a run with Old to unlock) |
Sunglasses | +10% Crit Chance, -1 Armor |
Wheelbarrow | +16 Harvesting, -1 Armor |
Whetstone | +4% Life Steal, -3 Knockback (Win a run with Sick to unlock) |
White Flag | +5 Harvesting, -5% Enemies |
Item Name |
Item Stats |
Purple Rarity Items |
|
Adrenaline | +5% Dodge, 50% chance to heal 5 HP when dodging an attack |
Alien Baby | +15 Max HP, +8% Enemy Speed |
Alien Magic | +8 Max HP, +3 HP Regeneration, -8 Luck |
Alloy | +3 Melee Damage, +3 Ranged Damage, +3 Elemental Damage, +3 Engineering, +5% Crit Chance, -6% Dodge |
Baby With a Beard | +1 bullet dealing (Ranged Damage) is fired from an enemy corpse when they die. -40 Range |
Bandana | Projectiles pierce through 1 additional target. -10% Damage |
Barricade | +8 Armor while standing still. -5% Speed |
Bean Teacher | +40% XP Gain, -2% Life Steal |
Blood Donation | +40 Harvesting. You take 1 damage per second (does not give invulnerability time). Can instantly kill you when combined with Weird Ghost. |
Bowler Hat | +15 Luck, +18 Harvesting, -5% Attack Speed, -3% Crit Chance (Win a run with Entrepreneur to unlock) |
Candle | +4 Elemental Damage, +1 HP Regeneration, -10% Enemies, -5% Damage |
Chameleon | +3% Dodge, +20% Dodge while standing still, -4% Damage |
Clover | +20 Luck, +6% Dodge, -2% Life Steal |
Community Support | +1% Attack Speed for every current living enemy. -2 Armor (Win a run with Streamer to unlock) |
Crown | Harvesting increases by an additional +8% at the end of a wave. |
Fin | +10% Speed, +3% Life Steal, -8 Luck (Win a run with Speedy to unlock) |
Glass Cannon | +25% Damage, -3 Armor |
Handcuffs | +8 Melee Damage, +8 Ranged Damage, +8 Elemental Damage. Your Max HP is capped at its current value. |
Hunting Trophy | 33% chance to gain 1 material when killing an enemy with a critical hit. (Win a run with Crazy to unlock) |
Laser Turret | Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage. |
Lucky Charm | +30 Luck, -2 Melee Damage, -1 Ranged Damage. (With a run with Lucky to unlock) |
Mouse | +5% Life Steal, +10% Enemies, -5 Harvesting |
Peacock | +25% XP Gain, +100% XP Gain during the next wave, +50% Enemy damage during the next wave. |
Plastic Explosive | +25% Explosion Size |
Poisonous Tonic | +10% Attack Speed, +5% Crit Chance, +15 Range, -2 HP Regeneration |
Power Generator | +1% Attack Speed for every 1% Speed you have. -5% Damage |
Rip and Tear | Enemies have a 20% chance to explode for 10 (50% Melee Damage) damage when they die. -12 Harvesting (Win a run with Loud to unlock) |
Sad Tomato | +8 HP Regeneration. Start waves with -50% HP. |
Shackles | +8 HP Regeneration, +8 Engineering, +80 Range. Your Speed is capped at its current value. |
Shmoop | +6 Max HP, +2 HP Regeneration, -2 Melee Damage, -1 Ranged Damage |
Silver Bullet | +25% damage against bosses and elites |
Statue | +40% Attack Speed while standing still. -10% Speed |
Strange Book | +1 Engineering for every 1 Elemental Damage you have. -1 Melee Damage, -1 Ranged Damage |
Tardigrade | Nullifies the damage of +1 hit taken every wave. |
Toolbox | +6 Engineering, -8% Attack Speed |
Tractor | +40 Harvesting, -8% Damage |
Triangle of Power | +20% Damage, +1 Armor, -2% Damage when you take damage until the end of the wave. |
Tyler | Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 8 (Engineering) damage each. (8 is at -2 Engineering) |
Vigilante Ring | +3% Damage at the end of a wave. |
Wandering Bot | Spawns a little bot that slows down nearby enemies. |
Warrior Helmet | +3 Armor, +5 Max HP, -5% Speed |
Wheat | +4 Melee Damage, +2 Ranged Damage, +10 Harvesting, -2 Elemental Damage (Win a run with Farmer to unlock) |
Wings | +10% Speed, +30 Range, -2 Elemental Damage |
Wisdom | +5% Damage every 5 seconds until the end of the wave. -20% Damage |
Item Name |
Item Stats |
Red Rarity Items |
|
Big Arms | +12 Melee Damage, +6 Ranged Damage, -1 Armor, -5% Speed (Win a run with Generalist to unlock) |
Cape | +5% Life Steal, +20% Dodge, -2 Melee Damage, -2 Ranged Damage, -2 Elemental Damage |
Diploma | +10 Engineering, +20% XP Gain, -3 Max HP |
Esty’s Couch | +2 HP Regeneration for every -1% Speed you have. +5 Max HP, -15% Speed |
Exoskeleton | +5 Armor, +5% Crit Chance, +5 Engineering, +5% Speed, -2 HP Regeneration, -2% Life Steal |
Explosive Shells | +60% Explosion Damage, +15% Explosion Size, -15% Damage (Win a run with Artificer to unlock) |
Explosive Turret | Spawns a turret that shoots explosive bullets dealing (175% Engineering) damage. |
Focus | +30% Damage, -3% Attack Speed for every different weapon you have. (Win a run with One-Armed to unlock) |
Gnome | +10 Melee Damage, +10 Elemental Damage, -20 Range, -20% Pickup Range (Win a run with Bull to unlock) |
Grind’s magical Leaf | +3 Max HP at the end of a wave, +1 HP Regeneration at the end of a wave, +1% Life Steal at the end of a wave. |
Heavy Bullets | +5 Ranged Damage, +10% Damage, +10 Range, -5% Attack Speed, -5% Crit Chance |
Jet Pack | +15% Speed, +10% Dodge, -6 Max HP, – 2 Armor |
Lucky Coin | +2 Luck for every 1% Crit Chance you have. -2 Armor |
Mammoth | +20 Melee Damage, +5 HP Regeneration, -8% Damage, -3% Speed |
Medikit | +2 HP Regeneration every 5 seconds until the end of the wave. -10 Luck (Win a run with Doctor) |
Night Goggles | +15% Crit Chance, +50 Range, -3 Max HP, -1 Armor (Win a run with Ranger to unlock) |
Octopus | +12 Max HP, +3% Life Steal, +5 HP Regeneration, -8% Crit Chance (Win a run with Mutant to unlock) |
Panda | +12 Max HP, +25 Luck, -5% Damage (Win a run with Pacifist to unlock) |
Potato | +3 Max HP, +2 HP Regeneration, +5% Damage, +5% Attack Speed +3% Speed, +3% Dodge, +1 Armor, +5 Luck (Win a run with Well-Rounded to unlock) |
Regeneration Potion | HP Regeneration is double when you have less than 50% health, +3 HP Regeneration |
Retromation’s Hoodie | +2% Attack Speed for every 1% Dodge you have. -80 Range |
Ricochet | Your projectiles gain +1 bounce. -35% Damage |
Robot Arm | +6 Armor, +6 Engineering, -2 HP Regeneration, -2% Life Steal (Win a run with Engineer to unlock) |
Sifd’s Relic | +100% chance to instantly attract a material when it’s dropped. 12% Speed |
Spider | +12% Damage, +6% Attack Speed for every unique weapon you have. -3% Dodge, -5 Harvesting (Win a run with Gladiator to unlock) |
Torture | +15 Max HP, restore +4 HP per second. Cannot heal any other way. |
Wolf Helmet | +10 Elemental Damage, +20 Luck, -5 Engineering |
That’s all there is to this list of all the Brotato items and their descriptions/stats. As mentioned in the intro, if an item isn’t included in this list, feel free to comment below the article. We’ll try to update this guide with every item to continue helping out the community!
Jeff is a journalist with over 10 years of experience writing, streaming, and making content about video games. With an associate degree in journalism, he’s a sucker for RPGs, survival games, roguelikes, and more.